demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 0, D) a +6 ring of intelligence a +0 animal skin (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a +4 whip of draining (unseen) (50, 24, D) a +1 chain mail of positive energy (unseen) (50, 25, D) a ring of fire (50, 37, D) a +0 dagger (51, 24, D) a +1 antimagic battleaxe (unseen) (51, 25, D) a staff of air (unseen) (51, 37, D) a +0 robe (52, 24, D) a +4 ring of slaying (52, 25, D) a book of Battle (52, 36, D) a +2 scale mail of willpower (52, 43, D) a +2 trident of venom a +0 robe (53, 24, D) 4 potions of heal wounds (53, 25, D) a staff of death (unseen) (53, 36, D) a +3 scimitar of freezing (53, 43, D) a +0 dagger a +0 robe a staff of conjuration a +0 robe (53, 44, D) a +4 vampiric great sword the +6 arbalest of Buzen {drain, Str+6 Dex-2} Str+6: It affects your strength (+6). Dex-2: It affects your dexterity (-2). a +0 scale mail of fire resistance (54, 24, D) the Encyclopedia of Unstable Ignition Spells Type Level a - Scorch Fire 2 b - Teleport Other Translocation 3 c - Passage of Golubria Translocation 4 d - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (54, 25, D) a +2 plate armour of fire resistance (unseen) (54, 36, D) a staff of cold (55, 24, D) the +0 leather armour of the Vacuum {+Inv MP+9} +Inv: It lets you turn invisible. MP+9: It affects your magic capacity (+9). (unseen) (59, 37, D) a +0 trident of venom (60, 36, D) the +0 flail of Panwext {pain, Dex+2} Dex+2: It affects your dexterity (+2). (60, 37, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (61, 8, D) a +4 scimitar of flaming (61, 10, D) a +0 dagger a +0 leather armour (61, 16, D) a +0 dagger (61, 26, D) the +9 sling "Ymitrar" {elec, Will++ SInv Stlth+} Will++: It greatly increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (61, 36, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. a ring of poison resistance (61, 37, D) a staff of conjuration (62, 0, D) a staff of air (unseen) (62, 1, D) a +1 plate armour of willpower (62, 2, D) a water moccasin corpse (skeletalised by now) (62, 3, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 8, D) the +5 short sword of War {freeze, ^Drain rElec Will+++ Int-3} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). (62, 16, D) a +0 short sword (62, 17, D) a +0 dagger (62, 36, D) a +0 long sword (62, 37, D) a +0 scale mail of fire resistance (63, 0, D) a +1 morningstar of holy wrath (unseen) (63, 8, D) a +2 chain mail of fire resistance (63, 16, D) a staff of fire (63, 36, D) a +2 demon whip of venom (63, 43, D) 4 large rocks (64, 16, D) a +0 dagger (64, 21, D) a +0 trident of freezing a +0 chain mail an orc corpse (skeletalised by now) (64, 22, D) a +0 mace a +0 robe the +2 whip "Qawar" {heavy, Will+} Will+: It increases your willpower. a +0 chain mail an orc corpse (skeletalised by now) (64, 23, D) the +3 great sword of Menoargh {protect, Will++ Str+4} Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). a +0 ring mail (64, 26, D) a +3 leather armour of fire resistance (64, 42, D) a +0 great mace a +0 chain mail a +0 great sword a +0 chain mail 3 large rocks (65, 17, D) a +6 ring of strength a +6 ring of dexterity (65, 22, D) a +0 mace a +0 robe a +3 rapier of draining a +0 robe a +0 whip a +0 scale mail (65, 26, D) a staff of air (unseen) (65, 32, D) a +0 mace a +0 flail of holy wrath a +0 halberd an adder corpse (skeletalised by now) (65, 42, D) a +0 war axe a +0 chain mail a +0 long sword a +0 plate armour the +3 flail of Valiance {venom, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). a +0 plate armour a +2 battleaxe a +0 chain mail a human corpse (65, 43, D) a +0 war axe a +0 chain mail a human corpse (67, 0, D) the +1 plate armour of Fae New Discoveries {Regen+} Regen+: It increases your rate of health regeneration. (68, 0, D) a staff of earth (68, 4, D) a wolf corpse (skeletalised by now) (70, 9, D) a +4 shortbow of flaming (unseen) (70, 11, D) a +0 morningstar an orc corpse (skeletalised by now) (70, 12, D) a +0 club an orc corpse (skeletalised by now) (71, 11, D) a +0 falchion a +0 chain mail an orc corpse (skeletalised by now) (71, 16, D) the +4 chain mail "Juemypri" {rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (71, 17, D) a staff of earth (71, 26, D) a +0 war axe of freezing (71, 27, D) the +0 robe "Viptuet" {rC+ Regen+ Str+4 Dex-3} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). (72, 8, D) a +0 vampiric battleaxe (72, 11, D) a +0 dagger a +0 robe (72, 12, D) a +0 dagger a +0 chain mail (72, 16, D) the +3 war axe of Bloody Death {elec, rPois rF- rN+ SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (72, 17, D) a staff of alchemy (72, 26, D) a +2 robe of cold resistance (73, 1, D) a staff of conjuration (73, 16, D) the +3 hand axe of Hass {holy, rC- Int+3 Dex+3} rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (73, 26, D) a +1 scale mail of poison resistance (73, 27, D) a staff of death (73, 32, D) a +3 short sword (73, 33, D) a ball python corpse (skeletalised by now) (74, 21, D) a +0 hand axe a +0 mace a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (74, 23, D) a +0 hand axe a draconian corpse (skeletalised by now) (75, 21, D) a +0 battleaxe a +0 mace (75, 23, D) a +0 hand axe a black draconian corpse (skeletalised by now) (75, 32, D) a +0 flail an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (75, 33, D) a water moccasin corpse (skeletalised by now)