demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman the serpent talisman "Yrcho" {Fly rN+ Dex-4} [serpent talisman] Fly: It grants you flight. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). a blade talisman the lupine talisman "Ogemados" {rPois rN++ Str+5} [lupine talisman] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str+5: It affects your strength (+5). an inkwell talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (12, 6, D) a +0 robe a +0 dagger {Suni} a +0 hammer {Kamaljyot} (47, 43, D) a +0 robe (49, 36, D) a +0 robe (49, 37, D) an amulet of guardian spirit (50, 36, D) a +3 ring mail of fire resistance (unseen) (50, 37, D) a ring of fire (51, 36, D) a staff of alchemy (unseen) (51, 37, D) a +2 great sword of draining (unseen) (51, 41, D) a +0 dagger a +0 robe a +0 hand axe a human corpse (51, 42, D) Sif Muna's Compilation of Last Rites Spells Type Level a - Grave Claw Necromancy 2 b - Vampiric Draining Necromancy 3 c - Dispel Undead Necromancy 4 d - Death Channel Necromancy 6 e - Haunt Necromancy/Summoning 7 f - Infestation Necromancy 8 (52, 36, D) a Young Poisoner's Handbook (52, 37, D) a staff of conjuration (unseen) (52, 40, D) a +4 scimitar (still there?) the +4 skin of Zhor {*Englaciate rC+++ SInv} (still there?) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. a +3 morningstar of freezing (still there?) a +0 robe (still there?) the amulet "Ibutaps" {Reflect rC+ Dex+7 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. Dex+7: It affects your dexterity (+7). SH+5: It affects your SH (+5). (53, 37, D) the +6 shortbow "Gitusysch" {heavy, ^Drain rF- rC++ Will+++} ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will+++: It greatly increases your willpower. (unseen) (54, 36, D) a serpent talisman (60, 36, D) a staff of earth (61, 0, D) a +1 chain mail of fire resistance (unseen) (61, 26, D) the +8 demon trident "Rift" {distort, reach+} (61, 36, D) a +0 heavy shortbow (61, 37, D) the staff "Anece" {Fly rPois rN+++ Str-2 Stlth- Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). Stlth-: It makes you less stealthy. Alch: It increases the power of your Alchemy spells. (62, 0, D) +1 ice dragon scales (62, 4, D) a +0 long sword a +0 robe (62, 8, D) a ring of magical power (62, 10, D) a ball python corpse (skeletalised by now) (62, 11, D) an adder corpse (skeletalised by now) (62, 16, D) a staff of alchemy (unseen) (62, 17, D) a +1 heavy sling (unseen) (63, 0, D) a staff of cold (unseen) (63, 4, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (63, 5, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (63, 11, D) an adder corpse (skeletalised by now) (63, 16, D) the +3 dagger of the Salmon {distort, rPois rF- Dex+5} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+5: It affects your dexterity (+5). (63, 17, D) a staff of earth (63, 26, D) a staff of cold (64, 16, D) a staff of cold (64, 26, D) a +1 leather armour of fire resistance (64, 27, D) a +2 robe of cold resistance (65, 26, D) a +2 plate armour of fire resistance (66, 2, D) a +0 hand axe an orc corpse (skeletalised by now) (67, 0, D) a ring of wizardry (67, 2, D) a +0 dagger a +0 robe (68, 3, D) a +0 flail an orc corpse (skeletalised by now) (69, 0, D) an amulet of guardian spirit (69, 36, D) a staff of death (70, 8, D) a +7 sling of flaming (70, 36, D) a +2 whip of holy wrath (70, 40, D) a hell hog skeleton (71, 8, D) the +5 demon whip of the Exiled Eyes {flame, Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (71, 12, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (71, 16, D) a +3 sling of freezing (71, 22, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (71, 26, D) a ring of protection from cold (71, 27, D) the +10 spear "Jellybane" {freeze, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (71, 36, D) a ring of flight (71, 37, D) a +6 ring of intelligence (71, 40, D) a +3 scimitar of flaming a hell hog skeleton (72, 9, D) a ring of positive energy (72, 16, D) the staff of Plog {rElec rN+ Stlth- Necro Earth} [staff of earth] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (72, 17, D) a +5 dagger of venom (72, 22, D) a +0 scimitar a +0 robe a +1 dire flail of draining an elf corpse (skeletalised by now) (72, 26, D) the amulet "Tuskol" {*Corrode RegenMP+ Int-3 SInv Stlth+} [amulet of magic regeneration] *Corrode: It may corrode you when you take damage. RegenMP+: It increases your rate of magic regeneration. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (72, 37, D) a +0 long sword of freezing (72, 39, D) a +2 scimitar of flaming (72, 42, D) a hell hound skeleton (73, 1, D) a +4 vampiric broad axe (73, 16, D) a ring of poison resistance (73, 20, D) a +0 shortbow a +0 scimitar a +0 leather armour (73, 26, D) a staff of conjuration (73, 27, D) a +1 falchion of draining (73, 36, D) the +8 flail of Ash {venom, rPois rC- Int+3} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). (74, 18, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now)