demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (12, 1, D) a +0 dagger {Gerda} a +0 robe a +0 hammer {Kanehira} (61, 0, D) a staff of alchemy (61, 8, D) a +3 partisan of venom (61, 11, D) a water moccasin corpse (62, 0, D) a ring of ice (62, 1, D) a +1 plate armour of willpower (62, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 4, D) a +0 whip an orc corpse (skeletalised by now) (62, 8, D) a +4 short sword of speed (62, 9, D) a ring of magical power (62, 12, D) a water moccasin corpse (63, 3, D) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (63, 8, D) a staff of conjuration (69, 0, D) a ring of magical power (70, 8, D) the ring of Activism {rF+ rC+++ Dex-2 Stlth+} [ring of protection from cold] rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (70, 9, D) a +2 robe of fire resistance (unseen) (71, 8, D) a +2 robe of resistance (unseen) (72, 8, D) a +2 morningstar of holy wrath (unseen) (72, 9, D) a book of Blasting (72, 11, D) a +0 trident (72, 12, D) a +0 trident 3 boomerangs (74, 1, D) a +1 dagger of speed a +0 robe the human corpse of Jessica (skeletalised by now) (74, 2, D) a +0 scythe a +0 robe