demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 2, D) a +0 dagger {Sachi} a +0 robe a +0 hammer {Svenja} (47, 19, D) a +0 great sword a +0 plate armour a ghoul skeleton (49, 1, D) a lightning rod (4/4) (49, 12, D) a +0 robe (49, 21, D) a +0 war axe a +4 plate armour of poison resistance a +0 flail (49, 37, D) the inkwell talisman "Seujahol" {rF+ MP+7 Int+3 Dex-5} [inkwell talisman] rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). (49, 41, D) a +0 dagger a +0 robe the amulet "Sielaj" {^Fragile rN+++ Regen+ RegenMP+ Int+6 Stlth+} [amulet of magic regeneration] ^Fragile: It will be destroyed if unequipped. rN+++: It renders you almost immune to negative energy. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (50, 1, D) a book of the Grave (50, 8, D) a jumping spider corpse (50, 12, D) the +0 buckler of Dim Light {*Corrode Fly Int+3 Dex+5} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). (50, 13, D) a +2 war axe of flaming (50, 24, D) a +4 dagger of protection (50, 25, D) a +2 leather armour of fire resistance (50, 42, D) a +0 battleaxe a ring of ice a +4 dagger a +0 robe (51, 1, D) a staff of conjuration (unseen) (51, 12, D) a +2 chain mail of cold resistance (51, 13, D) a staff of cold (51, 24, D) a +0 plate armour of fire resistance (51, 25, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (51, 37, D) a ring of protection from cold (51, 40, D) a +0 dagger a +0 robe a ring of ice (51, 42, D) the +8 Vampire's Tooth {megavamp} a +0 robe a +0 robe (52, 1, D) a +3 leather armour of willpower (unseen) (52, 12, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). (52, 13, D) the staff "Qillun" {^Drain Will++ Str-5 SInv Conj} [staff of conjuration] ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (52, 14, D) a +0 falchion a +0 robe (52, 27, D) a book of the Fortress a wolf skeleton (53, 1, D) a +2 flail of venom (unseen) (53, 12, D) a +1 rapier of venom (53, 13, D) a staff of cold (53, 25, D) a +2 chain mail of fire resistance (53, 26, D) a bullfrog skeleton (53, 37, D) an amulet of faith (54, 1, D) a staff of cold (unseen) (54, 12, D) a staff of fire (54, 13, D) a +2 long sword of holy wrath (54, 15, D) a +3 great sword a +0 robe (54, 25, D) a ring of protection from fire (55, 1, D) a +2 war axe of flaming (unseen) (55, 12, D) an amulet of regeneration (55, 13, D) a staff of death (55, 24, D) a +2 heavy orcbow (57, 32, D) a polar bear skeleton (59, 37, D) a staff of cold (60, 37, D) the ring "Affuph" {*Corrode rN+ Will+ Int+5} [ring of willpower] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). (61, 8, D) a +1 orcbow of flaming (unseen) (61, 37, D) a +1 heavy shortbow (62, 1, D) the staff "Ilowkoy" {^Fragile rF+ rCorr Necro Fire Ice} [staff of fire] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (62, 8, D) the staff "Newn" {rPois rN+ Conj Necro} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (62, 16, D) a staff of air (62, 27, D) a +4 dagger of pain (62, 36, D) the staff of Valiance {rPois rN+ rCorr Necro} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. (63, 8, D) a +3 scale mail of fire resistance (63, 17, D) a +3 scale mail of poison resistance (63, 26, D) the +0 broad axe of Vicwaud {holy, rC+ rN+ Will+} rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. (63, 27, D) the +7 rapier of Untimely Demise {heavy, Fly rC+ Dex+3} Fly: It grants you flight. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (63, 42, D) a +0 club a +0 robe (63, 43, D) a +4 broad axe of flaming 6 javelins a +0 scale mail a +1 dagger of chaos a +2 robe the amulet "Geruoc" {Spirit rN+ Will+ Int-3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). a +6 lajatang of pain a +1 robe of willpower the spriggan skeleton of Agnes (63, 44, D) a +0 mace a +0 chain mail (64, 16, D) a +0 heavy trident (unseen) (64, 17, D) a +1 bardiche of venom (64, 26, D) a +4 ring of slaying (64, 27, D) the ring "Xaqigh" {rElec rC- rN+ Slay+3 SInv} [ring of see invisible] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (65, 20, D) a hippogriff corpse (skeletalised by now) (65, 26, D) the +3 rapier of True Grit {flame, Dex+3} Dex+3: It affects your dexterity (+3). (65, 42, D) a +0 scythe a +0 robe (65, 43, D) the serpent talisman of Virtue {rC+ Str+3} [serpent talisman] rC+: It protects you from cold. Str+3: It affects your strength (+3). a +0 giant spiked club a +2 robe of willpower the guardian serpent corpse of Aizul (skeletalised by now) (66, 19, D) a hippogriff corpse (skeletalised by now) (67, 0, D) a +2 morningstar of draining (unseen) (68, 0, D) a staff of death (unseen) (68, 40, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 0, D) a +1 orcbow of draining (69, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (69, 36, D) the +4 dagger "Sarcophage" {holy, rCorr Str+5} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (69, 40, D) a +0 dagger a +0 robe a +0 hand axe a +1 chain mail of poison resistance a +0 club a +0 chain mail a +0 broad axe a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 8, D) a +2 spectral quarterstaff (unseen) (70, 11, D) a +0 whip a +0 flail a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (70, 37, D) a staff of death (70, 39, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (70, 40, D) a +0 trident a +0 chain mail (70, 41, D) a +0 dagger a +0 robe (71, 8, D) a +1 sling of freezing (unseen) (71, 11, D) a +0 hand axe an orc corpse (skeletalised by now) (71, 16, D) the +6 scale mail of Ocaigaem {+Inv Dex+3} +Inv: It lets you turn invisible. Dex+3: It affects your dexterity (+3). (71, 17, D) a +8 plate armour of ponderousness (71, 26, D) a +5 great sword of protection (71, 27, D) a +2 ring mail of cold resistance (71, 36, D) a +2 sling of flaming (unseen) (71, 37, D) the ring "Osmuph" {rF+ rN+ Wiz} [ring of wizardry] rF+: It protects you from fire. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. (71, 40, D) a +0 club a +0 leather armour (72, 8, D) a +6 ring of intelligence (72, 9, D) a +4 ring of slaying (72, 16, D) a ring of ice (72, 17, D) the amulet "Biuboimav" {Reflect MP+11 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. MP+11: It affects your magic capacity (+11). SH+5: It affects your SH (+5). (72, 26, D) the +5 scimitar of the Salmon {heavy, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (72, 37, D) the +6 quarterstaff of the Olm {antimagic, rN++} rN++: It greatly protects you from negative energy. (73, 3, D) a jackal corpse (skeletalised by now) (73, 16, D) a +4 ring mail of fire resistance (73, 26, D) the +0 robe "Ycufoith" {Fly rElec Int+3} Fly: It grants you flight. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (unseen) (73, 27, D) a +1 mace of protection (unseen) (73, 31, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (73, 32, D) a +0 trident a +0 trident a boomerang a merfolk corpse (skeletalised by now) (73, 36, D) the staff of the Doomed Warrior {rPois rC+ Will++ Str-2 Stlth+ Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Will++: It greatly increases your willpower. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (73, 37, D) a +3 hand axe of flaming (74, 3, D) an iguana corpse (skeletalised by now) (74, 31, D) a +0 trident 3 boomerangs (75, 1, D) a +2 hand axe of electrocution (75, 31, D) a +0 trident (75, 32, D) a +0 trident