demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 dagger {Yae} a +0 robe a +0 hammer {Amurritum} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (60, 4, D) a scorpion corpse (61, 0, D) the ring "Reemuit" {rPois rN+ Int+4} [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (61, 4, D) a scorpion corpse (62, 1, D) a staff of alchemy (62, 8, D) the staff "Byehinn" {rC++ Int+2 Hexes Ice} [staff of cold] rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (62, 9, D) a +0 robe of willpower (63, 0, D) the +8 demon trident "Rift" {distort, reach+} (63, 8, D) a +5 ring of evasion (67, 0, D) the +9 rapier of Feuconnoge {elec, rElec rF- rN+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (unseen) (69, 0, D) a +2 chain mail of poison resistance (unseen) (70, 2, D) a brain worm corpse (70, 8, D) a ring of poison resistance (70, 9, D) a +1 falchion of holy wrath (70, 10, D) a +3 flail a +0 robe (71, 16, D) a book of Party Tricks (71, 17, D) the +2 great sword of Pestilence {venom, rElec rF+++ rC- Stlth-} rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Stlth-: It makes you less stealthy. (unseen) (72, 8, D) the amulet "Qimisk" {Faith +Blink SInv} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Blink: It lets you blink. SInv: It lets you see invisible. (72, 9, D) a staff of air (72, 16, D) a storm talisman (72, 17, D) a potion of might (73, 1, D) the +8 chain mail of Card Tricks {Dex+3} Dex+3: It affects your dexterity (+3). (73, 16, D) a book of Dreams (73, 17, D) a ring of magical power (74, 2, D) a +0 hand axe (74, 3, D) a +0 dagger (75, 1, D) the amulet "Eproklut" {Regen+ RegenMP+ Str+2} [amulet of magic regeneration] Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Str+2: It affects your strength (+2).