demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) a +0 dagger {Iwao} a +0 robe a +0 hammer {Nakurtum} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (59, 20, D) a +0 shortbow a centaur corpse (59, 21, D) a +0 shortbow a centaur corpse (59, 36, D) a +1 trident of venom (unseen) (59, 37, D) a There-And-Back Book (60, 19, D) a wind drake corpse (60, 20, D) 4 large rocks a cyclops corpse (60, 21, D) a wind drake corpse (60, 36, D) Maxwell's Memoranda (60, 37, D) a +0 buckler of fire resistance (unseen) (61, 8, D) the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). (61, 11, D) a +0 hand axe (61, 16, D) a +1 dagger of venom (61, 26, D) a +4 long sword of holy wrath (61, 36, D) a +3 spectral giant club (61, 37, D) a +3 hand axe of flaming (unseen) (62, 0, D) a serpent talisman (62, 1, D) the +2 dagger "Edowonov" {vamp, rElec} rElec: It insulates you from electricity. (62, 8, D) the +10 shortbow of Invincibility {freeze, rF+} rF+: It protects you from fire. (62, 9, D) a +6 giant spiked club (62, 11, D) a +0 club a +0 dagger a +0 robe a +0 short sword a +0 leather armour (62, 16, D) a ring of flight (62, 17, D) a +1 shortbow of draining (62, 20, D) a +0 trident (62, 23, D) a +0 orcbow (62, 27, D) the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. (62, 36, D) a +2 dagger of venom (unseen) (62, 37, D) a staff of earth (unseen) (63, 0, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (63, 8, D) a +1 long sword of holy wrath (63, 16, D) the amulet of the Several Spirits {Acrobat rElec Int+3} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (63, 17, D) an orb of light (63, 27, D) an orb of wrath (63, 36, D) a staff of cold (unseen) (63, 37, D) the +6 plate armour of Defiance {rElec rF+ rC+ Will+} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (64, 17, D) a ring of fire (64, 26, D) a +5 sling of freezing (65, 26, D) an amulet of the acrobat (68, 0, D) the ring of Lukk {rF+ rC+ Str+3} [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). (69, 0, D) a +4 chain mail of fire resistance (69, 36, D) a staff of conjuration (unseen) (70, 8, D) a staff of death (unseen) (70, 9, D) a +4 ring of protection (70, 36, D) the amulet of Zaxtyude {Faith Str-5 SInv Stlth+} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str-5: It affects your strength (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (70, 37, D) a +3 leather armour of cold resistance (71, 8, D) a staff of fire (71, 16, D) a staff of alchemy (unseen) (71, 17, D) a +4 ring of protection (71, 26, D) the amulet "Declu" {rF+ rN+ Regen+ SInv} [amulet of regeneration] rF+: It protects you from fire. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (71, 27, D) a +2 battleaxe of flaming (71, 36, D) an amulet of faith (71, 37, D) a +0 orcbow of draining (71, 41, D) a +0 short sword a draconian corpse (72, 8, D) a +3 mace of protection (unseen) (72, 9, D) a +0 sling of freezing (unseen) (72, 17, D) a staff of death (72, 26, D) the staff of Lugonu's Regard {rElec SInv Air} [staff of air] rElec: It insulates you from electricity. SInv: It lets you see invisible. Air: It increases the power of your Air spells. (72, 27, D) a +10 plate armour of ponderousness (72, 31, D) a wyvern corpse (72, 36, D) an inkwell talisman (72, 40, D) a +0 flail a draconian corpse (72, 41, D) a +0 mace a +0 falchion a +0 club a +0 whip a draconian corpse a draconian corpse (73, 1, D) a +2 halberd of freezing (unseen) (73, 17, D) the +7 flail of Shame {holy, Stlth+} Stlth+: It makes you more stealthy. (73, 21, D) a polar bear corpse (skeletalised by now) (73, 27, D) the +10 whip of Wealth {protect, Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (73, 30, D) a steam dragon corpse (73, 31, D) a wyvern corpse a wyvern corpse (73, 37, D) a ring of ice (73, 42, D) a +0 flail a +0 flail of holy wrath a draconian corpse (74, 20, D) a polar bear corpse (skeletalised by now) (74, 41, D) a +0 flail