demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 leather armour (8, 4, D) a +0 dagger {Tomás} a +0 falchion {Kansuke} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (58, 40, D) a +0 flail a +0 animal skin (59, 36, D) a book of Lightning (59, 37, D) the +3 dagger "Fiudohe" {flame, ^Drain rPois Str+5 Dex+3} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). (unseen) (60, 36, D) a +1 ring mail of fire resistance (unseen) (60, 37, D) a book of Scorching (61, 2, D) a yak corpse (skeletalised by now) (61, 8, D) the staff of Wisiz {rElec rF+ Int-4 Conj Necro} [staff of conjuration] rElec: It insulates you from electricity. rF+: It protects you from fire. Int-4: It affects your intelligence (-4). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (unseen) (61, 16, D) the +3 shortbow "Gioloemo" {antimagic, ^Fragile +Blink rN+++ rCorr} ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. (61, 19, D) a jackal skeleton (61, 20, D) a yak skeleton a komodo dragon skeleton (61, 26, D) a +4 ring of protection (61, 36, D) a +2 pair of boots of flying (unseen) (61, 37, D) a +5 longbow of freezing (unseen) (62, 0, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (62, 9, D) a +5 shortbow (62, 21, D) a yak skeleton (62, 30, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) a black bear corpse (skeletalised by now) (62, 36, D) a staff of fire (unseen) (62, 37, D) a staff of alchemy (unseen) (63, 0, D) a staff of death (63, 8, D) a +2 troll leather armour (63, 16, D) a +1 leather armour of cold resistance (63, 17, D) a staff of conjuration (unseen) (63, 27, D) a ring of wizardry (63, 31, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 32, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (63, 36, D) a ring of fire (63, 37, D) a +3 mace of protection (unseen) (64, 16, D) the +4 scale mail of Uskayaw's Castigation {+Inv rC+ Int-2 SInv} +Inv: It lets you turn invisible. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (64, 26, D) a +4 glaive of flaming (64, 27, D) a +2 leather armour of poison resistance (66, 2, D) a river rat corpse (skeletalised by now) (67, 0, D) a +4 ring of slaying (68, 10, D) an adder corpse (skeletalised by now) (69, 0, D) the ring "Qupne" {rN++ AC+4 Slay+3} [ring of protection] rN++: It greatly protects you from negative energy. AC+4: It affects your AC (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (69, 10, D) a ball python corpse (skeletalised by now) (69, 36, D) a ring of poison resistance (70, 9, D) a staff of fire (70, 10, D) an adder corpse (skeletalised by now) (70, 29, D) a +1 spear a +0 robe (70, 36, D) a staff of conjuration (unseen) (70, 37, D) a staff of conjuration (71, 16, D) a staff of fire (71, 17, D) a +0 heavy morningstar (71, 30, D) a +3 battleaxe (still there?) a +0 robe (still there?) (71, 36, D) a +1 ring mail of willpower (72, 8, D) a +3 halberd of flaming (unseen) (72, 9, D) the +1 halberd "Ultimatum" {venom, rPois rC+ rCorr} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (72, 16, D) an amulet of faith (72, 17, D) a +4 heavy mace (72, 22, D) a +2 dagger of draining (still there?) a +0 robe (still there?) (72, 36, D) a ring of positive energy (72, 37, D) a +10 giant spiked club (72, 41, D) a black bear skeleton (73, 1, D) the ring of Amelioration {Fly Int+3} [ring of flight] Fly: It grants you flight. Int+3: It affects your intelligence (+3). (73, 16, D) a ring of wizardry (73, 17, D) the +6 scale mail of Dogmatism {rElec rPois rC- Dex+4} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). (73, 26, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (73, 37, D) a +5 falchion of flaming (73, 40, D) a +0 spear (73, 41, D) a wolf skeleton (74, 19, D) a +0 longbow a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (74, 21, D) a +0 dagger a +0 shortbow a +0 leather armour (74, 40, D) a +0 spear (74, 42, D) a +0 dagger a +0 robe a spriggan skeleton (75, 1, D) a +2 morningstar of holy wrath (75, 21, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now)