demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 tanto (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 scutum (still there?) a +3 heater shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 6, D) a +0 scale mail a +0 heater shield a +0 long sword (9, 6, D) an empty bottle an uncursed ring of intelligence an uncursed ring of intelligence an uncursed ring of dexterity (10, 0, D) the +6 Majin-Bo {vampiric, corrupt archmagi; MP+6 Int+6} [staff of ] Base accuracy: +5 Base damage: 5 (bludgeon) Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. This weapon deals bludgeoning damage. The minimum and maximum damage of damaging spells cast with this staff are significantly increased. It falls into the 'Staves' category. It is one handed. Its enchantment grants additive spellpower to the spells it enhances. the +9 ballista "Sniper" {velocity, Acc+∞ +Vis} Any bolt fired from it inflicts extra damage. It improves your vision. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} Base shield rating: 8 Skill to remove penalty: 15.0 It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +14 obsidian axe {chop, +Fly +Vis Soulbond} It inflicts extra damage upon your enemies. It improves your vision. It lets you fly. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. (10, 1, D) the +0 sword of Power (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} Its malleable surface is completely molten, allowing it to meld around and partially ignore armour. Causes less base damage than a standard weapon; but partially ignores enemy's defense and burns causing additional damage to those that don't resist heat. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} This legendary weapon is deadly to all dragonkind. It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Soulbond} A truly terrible weapon, it drains the life of those it strikes. When equipped, it binds to the wielder's soul until they gain enough experience to unwield again. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; upon a hit, such missiles discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +3 ring mail of poison resistance (61, 2, D) a +0 hatchet of protection a naga corpse (61, 8, D) a +3 scale mail of cold resistance (61, 12, D) a scorpion corpse (62, 0, D) a crystal ball of energy (62, 3, D) an adder skeleton a ball python skeleton an adder skeleton (62, 8, D) the +2 scimitar of Spontaneous Combustion {protect, *Slow rF- rN+ Dex+8} It protects the one who uses it against injury (AC + 3). It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from negative energy. It may slow you when you take damage. (62, 9, D) a +6 wizard's staff of air (63, 8, D) a box of beasts (63, 12, D) a tarantella corpse a scorpion corpse (63, 13, D) a tarantella corpse (67, 0, D) a +2 warped staff of poison (68, 0, D) a +1 chain mail of cold resistance (70, 8, D) a +5 staff of earth (70, 10, D) a +0 great mace (still there?) a +0 scale mail (still there?) a human corpse (still there?) (71, 7, D) an empty bottle (71, 8, D) a +0 buckler of poison resistance (72, 8, D) the cursed +9 heater shield of Watism {+Fly rCorr, (Curse: Slay-2)} Base shield rating: 8 Skill to remove penalty: 15.0 It lets you fly. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. { (Curse: Slay-2)} (72, 11, D) a +0 robe (still there?) the cursed ring of Youthful Indiscretion {EV+5 Str+3 Dex+4, (Curse: *Drain)} (still there?) [ring of evasion] It affects your evasion (+5). It affects your strength (+3). It affects your dexterity (+4). It has a curse placed upon it. { (Curse: *Drain)} a human corpse (still there?) (73, 1, D) a +8 flayed staff of earth (74, 1, D) a +2 long sword of pain a +0 robe the human corpse of Jessica (74, 2, D) a +0 robe the human corpse of Sigmund (75, 1, D) a +2 dagger of caustic ooze