deltastream Level 1 of the Dungeon [Shop] Nily's Armour Shoppe a +0 leather armour (22 gold) a +0 plate armour (198 gold) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (1142 gold) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 tower shield (88 gold) a +0 robe (9 gold) a +0 leather armour (22 gold) a +0 leather armour (22 gold) a +0 robe (9 gold) a +0 plate armour (198 gold) a +0 ring mail (44 gold) (16, 3, D:1) a +0 robe (18, 20, D:1) a +0 club a goblin corpse (skeletalised by now) (20, 19, D:1) a +0 ring mail (21, 20, D:1) a bat corpse (skeletalised by now) (28, 7, D:1) a +0 dagger 2 stones a hobgoblin skeleton (29, 7, D:1) a +0 whip a ball python skeleton (40, 23, D:1) a +0 scale mail (44, 11, D:1) a rat skeleton (45, 3, D:1) a quokka corpse (skeletalised by now) (50, 4, D:1) a +0 whip (50, 5, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Efruz's Weapon Shoppe a +0 spear (33 gold) a +0 glaive (110 gold) a +0 spear (33 gold) 5 boomerangs (110 gold) the +4 rapier of Grandeur {devious, rElec Will- Int+7 SInv} (596 gold) rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. It can be maximally enchanted to +9. a +1 flail of protection (123 gold) (0, 0, D:2) a +0 leather armour (2, -12, D:2) a +0 club a goblin corpse (skeletalised by now) (4, -9, D:2) a +0 short sword 2 stones (14, 13, D:2) a +0 club a +0 sling (28, -21, D:2) a jackal corpse (skeletalised by now) (29, -21, D:2) a jackal corpse (skeletalised by now) (29, 24, D:2) a +1 hammer of venom (unseen) (31, -1, D:2) a bat skeleton (33, -2, D:2) a +0 dagger (46, 6, D:2) 6 poisoned darts (52, 6, D:2) a bat skeleton (55, -18, D:2) a +0 robe (56, 26, D:2) a +0 hand axe (60, 3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a quokka skeleton (15, -4, D:3) a +0 spear (16, 33, D:3) a +0 whip 2 stones a kobold corpse (skeletalised by now) (35, 2, D:3) a scarab talisman (35, 36, D:3) a +0 trident (38, 22, D:3) a bat skeleton (41, 6, D:3) a +0 spear (45, 34, D:3) a +0 spear (46, 1, D:3) a +0 leather armour (46, 34, D:3) a +0 hand axe (49, 3, D:3) a ring of wizardry Level 4 of the Dungeon (0, 0, D:4) a +0 mace (3, -1, D:4) a +0 dagger a +0 ring mail (4, -1, D:4) a +0 club 5 stones a kobold corpse (skeletalised by now) (11, -11, D:4) a scorpion corpse (11, -10, D:4) a +0 dagger a +0 dagger a +0 club a goblin corpse (11, -9, D:4) a +0 dagger a goblin corpse (13, -10, D:4) a +0 scythe a +0 robe (15, -10, D:4) a +0 spear (20, -14, D:4) a +0 barding (40, -6, D:4) an adder corpse