Dungeon Crawl Stone Soup version 0.34-a0-1349-g34678775c8 (webtiles) character file. Game seed: 9494972040264241146 27 defect the Conjurer (level 2, 16/20 HPs) Began as a Draconian Conjurer on Nov 25, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:35 (1675 turns). defect the Conjurer (Draconian Conjurer) Turns: 1675, Time: 00:01:36 Health: 16/20 AC: 11 Str: 9 XL: 2 Next: 93% Magic: 1/6 EV: 16 Int: 18 God: Gold: 61 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (100%) b - +2 mace (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois . (100%) (cloak unavailable) rElec . (100%) (gloves unavailable) rCorr . (100%) (boots unavailable) SInv . (no amulet) Will ..... c - +5 ring of evasion Stlth ++ (no ring) HPRegen 0.23/turn d - quill talisman MPRegen 0.10/turn %: no passive effects @: quill-form, under a protective aura A: quills, AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons b - a +2 mace of protection (weapon) Missiles a - 5 poisoned darts Jewellery c - a +5 ring of evasion (worn) Talismans d - a quill talisman (worn) Wands e - a wand of charming (6) Scrolls c - a scroll of revelation {unknown} d - 3 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of amnesia {unknown} j - a scroll of poison {unknown} k - a scroll of immolation {unknown} l - a scroll of teleportation {unknown} Potions g - a potion of magic f - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations + Level 1.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 36% 1d5 7% 1 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History l - a scroll labelled ELEISM UMOPHIFOCWU f - a grey potion You now have 61 gold pieces (gained 8). A sleepcap comes into view. The magic dart hits the sleepcap. The sleepcap is lightly damaged. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A sleepcap is nearby! The magic dart hits the sleepcap. The sleepcap is lightly damaged. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A sleepcap is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the sleepcap but does no damage. The sleepcap is moderately damaged. The sleepcap closely misses you. You hit the sleepcap. Your weapon exudes an aura of protection. You tail-slap the sleepcap, but do no damage. The sleepcap is heavily damaged. You stop channelling your searing ray. The sleepcap closely misses you. You hit the sleepcap but do no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you. You wake up. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....# #####.# #.######## #........# # ####........# # #...........# # #.##........# #.##........# #@##........# #f########### ..# #... #... ..... #.... ...... You could see a sleepcap. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 5 hobgoblins A ball python (D:1) 5 bats 7 frilled lizards 2 goblins (D:2) 6 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 289 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 292 | D:1 | Learned a level 2 spell: Searing Ray 1228 | D:2 | Reached skill level 1 in Alchemy 1675 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_loops_ring, st_stairs_8, minivault_11 D:2: minmay_alternating_diamond, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Alchemy | 1 | 1.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Mace || 4 Tailslap || 1 Cast: Magic Dart || 52 Searing Ray || 1 Armour: None || 3 Dodge: Dodged || 9 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1676 | 1615 | 61 | 0 | 1474 | 2 | 838.0 | Dungeon | 1676 | 1615 | 61 | 0 | 1474 | 2 | 838.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1089 daAuts D:2: 586 daAuts