Dungeon Crawl Stone Soup version 0.34-a0-1298-g6dfb6d6681 (webtiles) character file. Game seed: 11854575049608438721 10 defect the Chiller (level 2, 19/19 HPs) Began as a Merfolk Ice Elementalist on Nov 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:53 (651 turns). defect the Chiller (Merfolk Ice Elementalist) Turns: 651, Time: 00:00:54 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 20% Magic: 5/5 EV: 11 Int: 14 God: Gold: 53 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (100%) e - staff of cold rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons b - a +0 club c - a +0 dagger Armour a - a +0 robe (worn) Magical Staves e - a staff of cold (weapon) Talismans d - a maw talisman Potions g - a potion of magic d - a potion of ambrosia {unknown} f - a potion of heal wounds {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.7 Spellcasting - Level 4.3 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 84% 1d9 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 42% 1d7 11% 3 Ozocubu's Armour Ice 21% N/A 11% 3 Summon Ice Beast Ice/Summ 12% N/A 26% 3 Searing Ray Conj 2% 2d4 32% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History d - a maw talisman You now have 36 gold pieces (gained 14). You see here a staff of cold. You unwield your +0 dagger. e - a staff of cold (weapon) d - a bubbling white potion A rat comes into view. The helpless rat fails to defend itself. You hit the rat. You freeze the rat. You kill the rat! You see here a rat corpse. f - a lumpy purple potion Found a faded altar of an unknown god. Your legs become a tail as you dive into the water. You now have 37 gold pieces (gained 1). You now have 38 gold pieces (gained 1). There is a faded altar of an unknown god here. Your legs become a tail as you dive into the water. You now have 39 gold pieces (gained 1). You now have 40 gold pieces (gained 1). You now have 41 gold pieces (gained 1). There is a faded altar of an unknown god here. Your legs become a tail as you dive into the water. You now have 48 gold pieces (gained 7). You open the door. A rat comes into view. Found 5 gold pieces. The rat squeaks loudly. There is an open door here. You feel a surge of power! You freeze the rat. You kill the rat! You now have 53 gold pieces (gained 5). You open the door. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. There is a stone staircase leading down here. A jackal comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..h# ... .$. ... #=# #.# #.####.# #@.....# #.###### #.# #.####### #.......# #.###>#.# ##.##.#..# .####....###.#### ........## ##...# You could see a jackal (asleep). Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 4 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 315 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 569 | D:1 | Found a faded altar of an unknown god. 651 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_loops_corners, hellmonk_ecumenical_altar_pennies_from_heaven Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 4 Club || 1 Staff || 1 Cast: Freeze || 15 Stab: Sleeping || 3 Armour: Robe || 17 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 648 | 648 | 0 | 0 | 563 | 1 | 648.0 | Dungeon | 648 | 648 | 0 | 0 | 563 | 1 | 648.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 648 daAuts