Dungeon Crawl Stone Soup version 0.34-a0-1298-g6dfb6d6681 (webtiles) character file. Game seed: 2829354008855685681 5 defect the Chiller (level 1, 3/13 HPs) Began as a Merfolk Ice Elementalist on Nov 22, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:22 (186 turns). defect the Chiller (Merfolk Ice Elementalist) Turns: 186, Time: 00:01:23 Health: 3/13 AC: 2 Str: 8 XL: 1 Next: 80% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) b - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons b - a +0 whip (weapon) Armour a - a +0 robe (worn) Potions g - a potion of magic d - a potion of mutation {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting - Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Magic Dart Conj 4% 1d3 22% 1 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Searing Ray Conj 2% 2d4 34% 2 Fulminant Prism Conj/Alch 0% 3d5 92% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Found 11 gold pieces. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (100% to hit) You freeze the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 100% to hit) You freeze the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, catching its breath, 100% to hit) You freeze the ribbon worm. The ribbon worm is almost dead. You disentangle yourself. The ribbon worm closely misses you. You hit the ribbon worm but do no damage. The ribbon worm is severely wounded. The ribbon worm bites you! Ouch! That really hurt! You hit the ribbon worm. The ribbon worm is almost dead. The adder hisses angrily. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You hit the ribbon worm but do no damage. The ribbon worm is almost dead. The ribbon worm bites you but does no damage. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#####.# #..## #.. #.###..# #.# #.##...# #.######.##..## # #.#...##....## #.###<..#........### #####.#.>..###.......... ...........:......<...#. ...S..w@................ $..#....#............... #......###........... #....### ##.......... ....... ............ ..#....# ####......... ####....# #......... ###### #......... You could see a ribbon worm and an adder. Vanquished Creatures 3 hobgoblins 2 frilled lizards (D:2) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 52 | D:1 | You fall into a shaft and drop 1 floor! 110 | D:2 | Found Biceasun's Antique Armour Shoppe. 186 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, chequers_ecumenical_altar_simple_redux D:2: layout_rooms, serial_shops, nicolae_shop_well_armoured Action || total ---------------------------++------- Attack: Normal || 13 Melee: Whip || 13 Cast: Freeze || 7 Armour: Robe || 8 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 187 | 187 | 0 | 49 | 0 | 2 | 93.5 | Dungeon | 187 | 187 | 0 | 49 | 0 | 2 | 93.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 135 daAuts D:1: 52 daAuts