Dungeon Crawl Stone Soup version 0.34-a0-1294-ge5381b52e2 (webtiles) character file. Game seed: 14528629744514476678 13 defect the Chiller (level 2, 3/19 HPs) Began as a Merfolk Ice Elementalist on Nov 20, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:34 (682 turns). defect the Chiller (Merfolk Ice Elementalist) Turns: 682, Time: 00:01:34 Health: 3/19 AC: 2 Str: 8 XL: 2 Next: 37% Magic: 1/5 EV: 11 Int: 16 God: Gold: 65 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . c - melded +0 pair of boots Will ..... (no amulet) Stlth ++ f - +4 ring of slaying HPRegen 0.23/turn (no ring) MPRegen 0.09/turn b - quill talisman "Dangamp" {Int+2} %: no passive effects @: quill-form A: quills, (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) e - a +0 sling Armour a - a +0 robe (worn) c - a +0 pair of boots (melded) Jewellery f - a +4 ring of slaying (worn) Talismans b - the quill talisman "Dangamp" (worn) {Int+2} (You found it on level 2 of the Dungeon) [quill talisman] Int+2: It affects your intelligence (+2). Scrolls c - 3 scrolls of identify {unknown} e - a scroll of amnesia {unknown} h - a scroll of enchant armour {unknown} l - a scroll of torment {unknown} Potions g - a potion of magic d - 2 potions of haste {unknown} f - a potion of mutation {unknown} j - a potion of brilliance {unknown} k - 2 potions of curing {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.8 Spellcasting - Level 4.3 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 32% 1d5 10% 3 Ozocubu's Armour Ice 16% N/A 10% 3 Summon Ice Beast Ice/Summ 9% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You begin transforming. You continue transforming. x3 Sharp quills grow all over your body. Your +0 pair of boots melds into your body. You feel clever. A quokka comes into view. Found a stone staircase leading up. You shoot a sling bullet. The sling bullet hits the quokka but does no damage. You shoot a sling bullet. The sling bullet hits the quokka! You kill the quokka! d - 2 green potions (gained 1) You now have 65 gold pieces (gained 10). c - 3 scrolls labelled KIOCRU QOEQO (gained 2) An orc comes into view. It is wielding a +0 short sword. Found an escape hatch in the ceiling. You shoot a sling bullet. The sling bullet hits the orc but does no damage. The orc shouts! You hear a shout! An orc wizard comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 trident. The orc attacks as it pursues you! The orc hits you with a +0 short sword. You unwield your +0 sling. d - a +0 dagger (weapon) The orc closely misses you. You freeze the orc. The orc is heavily wounded. The orc barely misses you. The orc misses you. You freeze the orc. The orc is heavily wounded. The orc closely misses you. You freeze the orc wizard. The orc wizard is lightly wounded. The orc hits you from afar with a +0 trident! You freeze the orc wizard. The orc wizard is moderately wounded. The orc wizard closely misses you. The orc hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #### ########### #...#######.........## #oo@......######...# #..o######### ##..... ##.# ###...... #. .......... o .###...... <. ##..... ## ##...# ##.## ####.# You could see an orc wizard and 2 orcs. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) A hobgoblin (D:1) A quokka (D:2) 2 bats (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 92 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 597 | D:2 | Identified the quill talisman "Dangamp" {Int+2} 682 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_rooms D:2: layout_loops_ring, dreamdust_ecumenical_altar_hidden_monk_grotto, uniq_terence Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Fire: Sling || 6 Cast: Freeze || 18 Armour: Robe || 10 Dodge: Dodged || 13 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 682 | 643 | 39 | 0 | 515 | 2 | 341.0 | Dungeon | 682 | 643 | 39 | 0 | 515 | 2 | 341.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 594 daAuts D:2: 88 daAuts