Dungeon Crawl Stone Soup version 0.34-a0-1294-ge5381b52e2 (webtiles) character file. Game seed: 4571931565368914366 5 defect the Chiller (level 1, 13/13 HPs) Began as a Merfolk Ice Elementalist on Nov 20, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:04 (167 turns). defect the Chiller (Merfolk Ice Elementalist) Turns: 167, Time: 00:01:04 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 80% Magic: 2/3 EV: 11 Int: 14 God: Gold: 13 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) b - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} Potions g - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.4 Spellcasting - Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You freeze the endoplasm. The endoplasm is almost dead. The endoplasm hits you. You freeze the endoplasm. You kill the endoplasm! You see here a +0 spear. b - a +0 spear (weapon) There is a stone staircase leading down here. You reach to attack! You barely miss the kobold. You freeze the kobold. You kill the kobold! Found a robe. c - a scroll labelled IDU PECWITS No target in view! You reach to attack! The helpless ball python fails to defend itself. You hit the ball python. You kill the ball python! A goblin comes into view. It is wielding a +0 club. The goblin shouts! You reach to attack! You closely miss the goblin. You freeze the goblin. You kill the goblin! You see here a ball python corpse. A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hear a shout! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You reach to attack! You hit the goblin. The goblin is moderately wounded. You freeze the goblin. You kill the goblin! A kobold comes into view. It is wielding a +0 whip. The kobold throws a stone. The stone barely misses you. Things that are here: a +0 club; a goblin corpse You hit the kobold. You kill the kobold! Things that are here: a +0 club; a goblin corpse Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######## #......# . ###......# ....#.)....# .##.#......# #####.# .##.#......# #.@)..# .##.#......# #.##### .##.#.[....####.# .##.####....†...# ...........####.# .###.......# #.# ...#....##.# #.# .#.#.##.##.####.### .#.#..#....>)...... There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 2 kobolds (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 167 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_loops_cross Action || total ---------------------------++------- Attack: Normal || 5 Melee: Spear || 5 Cast: Freeze || 8 Stab: Sleeping || 1 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 167 | 167 | 0 | 0 | 126 | 1 | 167.0 | Dungeon | 167 | 167 | 0 | 0 | 126 | 1 | 167.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 167 daAuts