Dungeon Crawl Stone Soup version 0.34-a0-1294-ge5381b52e2 (webtiles) character file. Game seed: 1370146731592940764 13 defect the Chiller (level 2, 16/19 HPs) Began as a Merfolk Ice Elementalist on Nov 20, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:00 (425 turns). defect the Chiller (Merfolk Ice Elementalist) Turns: 425, Time: 00:02:01 Health: 16/19 AC: 2 Str: 8 XL: 2 Next: 37% Magic: 3/5 EV: 11 Int: 14 God: Gold: 21 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (100%) b - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons b - a +0 sling (weapon) d - a +0 club e - a +0 dagger Armour a - a +0 robe (worn) Talismans c - a medusa talisman Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of attraction {unknown} j - a potion of curing {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.8 Spellcasting - Level 4.3 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The bat closely misses you. The bat hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses the bat. The bat closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) You freeze the bat. You kill the bat! A ball python comes into view. You shoot a sling bullet. The sling bullet hits the ball python. You kill the ball python! You now have 21 gold pieces (gained 11). j - a red potion A quokka comes into view. You shoot a sling bullet. The sling bullet hits the quokka. The quokka is lightly wounded. You shoot a sling bullet. The sling bullet closely misses the quokka. You shoot a sling bullet. The sling bullet closely misses the quokka. The quokka misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (lightly wounded, 100% to hit) You freeze the quokka. The quokka is heavily wounded. The quokka barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) You freeze the quokka. The quokka is severely wounded. The quokka barely misses you. The quokka bites you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #######.########.# #. ...............#.# #. #######.######.#.# #. #.# #.# #. #.# #.. ... ##.## ### ####...# #......# ##### #.##...# #.@.# #.###### #.#r# #.# #.#.# #.# #.#.# #.# #.#.# #.########.#.# #..........#.# ############.# You could see a quokka. Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 139 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 425 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_loops_ring, minmay_surrounded Action || total ---------------------------++------- Fire: Sling || 29 Cast: Freeze || 9 Armour: Robe || 3 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 431 | 431 | 0 | 0 | 341 | 1 | 431.0 | Dungeon | 431 | 431 | 0 | 0 | 341 | 1 | 431.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 431 daAuts