defect Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (1, 27, D:1) a +0 ring mail (11, -3, D:1) a rat corpse (skeletalised by now) (11, 2, D:1) a hobgoblin corpse (skeletalised by now) (11, 31, D:1) a scroll of teleportation (15, 1, D:1) a +0 club (21, 47, D:1) a +0 short sword a kobold corpse (skeletalised by now) (23, 30, D:1) the merfolk skeleton of defect (28, 5, D:1) a +0 chain mail (42, 19, D:1) a +0 whip 3 stones (43, 18, D:1) a +0 short sword a jackal skeleton a jackal skeleton (44, -3, D:1) a bat corpse (skeletalised by now) (58, 7, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Jetoag's Book Emporium a parchment of Maxwell's Capacitive Coupling (291 gold) a parchment of Teleport Other (129 gold) a parchment of Mercury Arrow (97 gold) a parchment of Lee's Rapid Deconstruction (194 gold) a parchment of Foxfire (64 gold) a parchment of Sigil of Binding (129 gold) a parchment of Searing Ray (97 gold) (0, 0, D:2) a +0 hammer (0, 2, D:2) a +0 hammer (0, 3, D:2) a +0 hammer (0, 4, D:2) a +0 hammer (0, 5, D:2) a +0 hammer (0, 6, D:2) a +0 hammer (1, -1, D:2) a +0 hammer of draining (1, 0, D:2) a +0 hammer (2, -1, D:2) a +0 hammer (2, 0, D:2) a +0 hammer (2, 4, D:2) a +0 hammer of protection (unseen) (2, 6, D:2) a +0 hammer (2, 7, D:2) a +0 hammer (3, -1, D:2) a +0 hammer (3, 0, D:2) a +0 hammer (3, 6, D:2) a +0 hammer (3, 7, D:2) a +0 hammer (4, 0, D:2) a +0 hammer (4, 6, D:2) a +0 hammer (4, 7, D:2) a +0 hammer (5, 0, D:2) a +0 hammer (5, 6, D:2) a +0 hammer (5, 7, D:2) a +0 hammer (6, -1, D:2) a +0 hammer (6, 0, D:2) a +0 hammer (6, 1, D:2) a +0 hammer (6, 2, D:2) a +0 hammer (6, 3, D:2) the +12 hammer of Xelafria {holy, Bane rF+ Will++ rCorr} Bane: It inflicts you with a random bane when you equip it. rF+: It protects you from fire. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +8 hammer of Light {protect, rPois rC- Int-5 Dex+7} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int-5: It affects your intelligence (-5). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (6, 4, D:2) a +0 hammer (6, 5, D:2) a +0 hammer (6, 6, D:2) a +0 hammer (6, 7, D:2) a +0 hammer (7, -1, D:2) a +0 hammer (7, 0, D:2) a +0 hammer (7, 1, D:2) a +0 hammer (7, 3, D:2) a +0 hammer (7, 4, D:2) a +0 hammer (7, 5, D:2) a +0 hammer (7, 6, D:2) a +0 hammer (7, 7, D:2) a +0 hammer (8, -1, D:2) a +0 hammer (8, 0, D:2) a +0 hammer (8, 1, D:2) a +0 hammer (8, 3, D:2) a +0 hammer (8, 4, D:2) a +0 hammer (8, 5, D:2) a +0 hammer (8, 6, D:2) a +0 hammer (8, 7, D:2) a +0 hammer (9, -1, D:2) a +0 hammer (9, 0, D:2) a +0 hammer (9, 2, D:2) a +0 hammer (9, 3, D:2) a +0 hammer (9, 4, D:2) a +0 hammer (9, 5, D:2) a +0 hammer (9, 6, D:2) a +0 hammer (9, 7, D:2) a +0 hammer (10, -1, D:2) a +0 hammer (10, 0, D:2) a +0 hammer (10, 1, D:2) a +0 hammer (10, 3, D:2) a +0 hammer (10, 4, D:2) a +0 hammer (10, 5, D:2) a +0 hammer (10, 6, D:2) a +0 hammer (11, -1, D:2) a +0 hammer (11, 0, D:2) a +0 hammer (11, 4, D:2) a +0 hammer (11, 5, D:2) a +0 short sword (11, 6, D:2) a +0 hammer (12, -1, D:2) a +0 hammer (12, 0, D:2) a +0 hammer (12, 5, D:2) a +0 hammer (12, 6, D:2) a +0 hammer (23, 6, D:2) a rimehorn talisman (27, 26, D:2) a ball python skeleton (28, -4, D:2) a +0 club (36, 7, D:2) a +0 hammer a kobold skeleton (38, 2, D:2) a +0 plate armour (38, 34, D:2) a +0 club a goblin skeleton (40, 5, D:2) a rat skeleton (40, 6, D:2) a +0 short sword an adder skeleton a kobold skeleton (40, 23, D:2) a +0 club a goblin corpse (skeletalised by now) (41, 3, D:2) a ball python skeleton (41, 8, D:2) a +0 dagger a rat skeleton (42, 29, D:2) a +0 whip 2 stones a kobold skeleton (45, 30, D:2) a ball python skeleton (45, 31, D:2) a parchment of Ozocubu's Armour (46, 27, D:2) a +0 whip (48, 39, D:2) a +0 club (53, 3, D:2) a +0 dagger a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (54, 11, D:2) a +0 mace (59, -1, D:2) a +0 mace of draining (60, -4, D:2) a +0 flail Level 3 of the Dungeon (0, 0, D:3) a quill talisman (1, 8, D:3) a ball python corpse (2, -3, D:3) an adder corpse (7, 7, D:3) a +0 leather armour (7, 13, D:3) a hobgoblin corpse (8, -12, D:3) a ribbon worm corpse (8, 8, D:3) 7 gold pieces (12, -1, D:3) a parchment of Sandblast (15, -31, D:3) a +0 short sword a kobold corpse (skeletalised by now) (16, -31, D:3) a +0 whip a +0 leather armour a +0 flail a +0 scale mail a +0 dagger a +0 club a +0 club (17, -31, D:3) a +0 dagger 2 boomerangs a +0 club a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (17, -30, D:3) a +0 club a goblin corpse (skeletalised by now) (18, -31, D:3) a +0 hand axe an orc corpse (skeletalised by now) (19, 3, D:3) a +0 ring mail (19, 7, D:3) a potion of curing (35, -35, D:3) a +0 mace