Dungeon Crawl Stone Soup version 0.34-a0-1294-ge5381b52e2 (webtiles) character file. Game seed: 2742271858085593981 100 defect the Chiller (level 4, 30/30 HPs) Began as a Merfolk Ice Elementalist on Nov 20, 2025. Quit the game in a sewer. The game lasted 00:09:04 (1902 turns). defect the Chiller (Merfolk Ice Elementalist) Turns: 1902, Time: 00:09:04 Health: 30/30 AC: 3 Str: 8 XL: 4 Next: 74% Magic: 8/8 EV: 12 Int: 16 God: Gold: 56 SH: 0 Dex: 20 Spells: 2/9 levels left rFire . . . (100%) c - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . i - +0 pair of boots {Stlth+} Will ..... (no amulet) Stlth +++ b - +6 ring of dexterity HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 56 gold pieces. Inventory: Hand Weapons c - a +0 sling (weapon) d - a +1 short sword of protection Missiles g - 5 atropa-tipped darts h - 10 poisoned darts j - a throwing net Armour a - a +0 robe (worn) e - a +0 leather armour f - the +5 ring mail of Vehumet {Rampage rPois rC-} (You found it on level 2 of the Dungeon) Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. It cannot be enchanted further. i - a +0 pair of boots of stealth (worn) Jewellery b - a +6 ring of dexterity (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of immolation {unknown} t - 2 scrolls of teleportation j - a scroll of identify {unknown} m - a scroll of blinking {unknown} n - 2 scrolls of revelation {unknown} h - a scroll of vulnerability {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - 2 potions of might {unknown} k - a potion of berserk rage {unknown} l - a potion of moonshine {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 3.0 Spellcasting + Level 5.9 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 84% 1d9 1% 1 b - Frozen Ramparts Ice 42% 1d7 4% 3 c - Ozocubu's Armour Ice 21% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 19% 1 Summon Ice Beast Ice/Summ 11% N/A 17% 3 Cause Fear Hex 1% N/A 88% 4 Rimeblight Ice/Necr 5% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Gozag Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You shoot a sling bullet. The sling bullet hits the ribbon worm! The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. You shoot a sling bullet. The sling bullet hits the ribbon worm but does no damage. The ribbon worm is moderately wounded. You shoot a sling bullet. The sling bullet completely misses the ribbon worm. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate Some shallow water. The walls around you are covered in ice. The wall freezes the ribbon worm. Casting: Frozen Ramparts (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 100% to hit) You freeze the ribbon worm. The ribbon worm is heavily wounded. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 100% to hit) You freeze the ribbon worm. The ribbon worm is almost dead. The wall freezes the ribbon worm. You kill the ribbon worm! The frozen ramparts melt away. Magic restored. Your +0 pair of boots of stealth unmelds from your body. You feel stealthy. A clockroach comes into view. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ############ ###~...~~~.~~## ##~.~.~.~.#~..~## ##~..~.~.~.##...~# #~~~.∩~∩....#...~# ##.~..~.~~.##@..~# #~..~.~.~##...~## ~...~...###...~## #########.B.~~## ..~~### ~.~~## #### You could see a clockroach (warded). Vanquished Creatures A clockroach (D:3) 3 gnolls (D:3) 2 dart slugs (D:3) A ribbon worm (Sewer) 8 endoplasms 5 hobgoblins 5 quokkas 8 ball pythons A bat (D:1) 5 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 4 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 204 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 682 | D:1 | Reached XP level 3. HP: 24/24 MP: 7/7 727 | D:1 | Learned a level 3 spell: Frozen Ramparts 731 | D:1 | Learned a level 3 spell: Ozocubu's Armour 1000 | D:2 | Found an opulent altar of Gozag. 1045 | D:2 | Identified the +5 ring mail of Vehumet {Rampage rPois rC-} 1683 | D:3 | Reached skill level 5 in Ice Magic 1685 | D:3 | Reached XP level 4. HP: 15/30 MP: 4/8 1781 | D:3 | Found a glowing drain. 1844 | Sewer | Entered a sewer 1902 | Sewer | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_square_statues, layout_loops_ring, minmay_misc_feat_room, minmay_cupped D:2: layout_loops_ring, basic_altar D:3: layout_loops_corners, gup_sewer_entry_glass, shapermc_ecumenical_altar_acropolis, kennysheep_boxes Sewer: sewer_hellmonk_circle_the_drain Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.0 Ice Magic | 5 | 5.9 Dodging | | 2.6 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 7 | 4 || 11 Melee: Spear | 7 | || 7 Short sword | | 4 || 4 Fire: Sling | 67 | 6 || 73 Cast: Freeze | 31 | 2 || 33 Frozen Ramparts | 1 | 3 || 4 Read: Teleportation | 1 | || 1 Stab: Sleeping | 4 | || 4 Distracted | 1 | || 1 Armour: Robe | 10 | 4 || 14 Dodge: Dodged | 10 | 2 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1928 | 1840 | 88 | 23 | 1450 | 4 | 482.0 | Dungeon | 1870 | 1782 | 88 | 23 | 1403 | 3 | 623.3 | Sewer | 58 | 58 | 0 | 0 | 46 | 1 | 58.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1011 daAuts D:2: 619 daAuts D:3: 238 daAuts Sewer: 58 daAuts