defect Level 1 of the Dungeon [Shop] Keutudghe's Antique Weapon Boutique a +0 dagger (40 gold) a +0 short sword (60 gold) a +4 short sword (500 gold) a +1 morningstar of draining (356 gold) a +0 club (10 gold) a +0 dagger (40 gold) a +0 quarterstaff (100 gold) [Shop] Cestimn's General Store a parchment of Searing Ray (89 gold) a parchment of Kinetic Grapnel (59 gold) a scroll of amnesia (unknown) (44 gold) a scroll of amnesia (unknown) (44 gold) a +1 antimagic dagger (143 gold) a +0 mace (33 gold) a scroll of vulnerability (unknown) (44 gold) a parchment of Curse of Agony (178 gold) [Shop] Wuwyrut's Armour Shop a +0 chain mail (66 gold) a +0 robe (9 gold) a +0 pair of gloves (49 gold) a +0 robe (9 gold) a +1 leather armour of cold resistance (154 gold) a +0 ring mail of fire resistance (121 gold) a +0 robe (9 gold) a +0 leather armour (22 gold) a +0 leather armour (22 gold) [Shop] Yphousil's Weapon Shoppe a +0 dagger (20 gold) a +0 spear (30 gold) the +10 morningstar "Eos" {elec, Halo rElec} (790 gold) Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. a +0 dagger (20 gold) a +0 sling (15 gold) [Shop] Vuwolut's Antique Weapon Boutique a +0 whip (47 gold) a +0 short sword (57 gold) a +1 antimagic short sword (304 gold) a +0 hand axe (57 gold) a +0 sling (28 gold) a +0 flail (66 gold) a +0 sling (28 gold) the +6 orcbow of the Pharaoh's Fist {antimagic, Will+ Int+2} (1117 gold) Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. [Shop] Soereof's One-of-a-Kind Rings a +2 ring of slaying (unknown) (130 gold) a +8 ring of dexterity (unknown) (715 gold) a +2 ring of evasion (unknown) (78 gold) a +5 ring of protection (unknown) (715 gold) a +4 ring of dexterity (unknown) (195 gold) the ring of Beogh's Inspiration {Fly rElec rC+ Dex+3 SH+5} (809 gold) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SH+5: It affects your SH (+5). (0, 0, D:1) a quokka skeleton (0, 12, D:1) a +0 mace (2, -44, D:1) a +0 ring mail a +0 club (4, -24, D:1) a +0 robe (5, -1, D:1) a +0 dagger a goblin skeleton (7, 11, D:1) a rat skeleton (10, 12, D:1) a +0 leather armour (13, -15, D:1) a +0 short sword (14, 11, D:1) a frilled lizard skeleton (19, 4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (24, -6, D:1) a +0 short sword 2 stones a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (26, -4, D:1) a +0 short sword (35, 1, D:1) a hobgoblin skeleton (45, -40, D:1) a +0 whip (50, -1, D:1) a hobgoblin corpse (skeletalised by now) a jackal skeleton a jackal skeleton a jackal skeleton (56, -1, D:1) a +0 club a goblin skeleton (57, -6, D:1) a +0 hand axe Level 2 of the Dungeon (7, 26, D:2) a frilled lizard corpse (skeletalised by now) (30, 14, D:2) a +0 club a kobold skeleton (31, 2, D:2) a hobgoblin skeleton (31, 14, D:2) a jackal skeleton (32, 2, D:2) a +0 club (44, 34, D:2) a +0 dagger a goblin skeleton (47, 30, D:2) an adder corpse (skeletalised by now) (48, 30, D:2) a +0 dagger (49, 5, D:2) a +0 dagger (50, -4, D:2) a ball python corpse (skeletalised by now) (50, 24, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (51, 22, D:2) a +0 dagger 2 stones Level 3 of the Dungeon (13, 30, D:3) a +0 leather armour (14, 24, D:3) a jackal corpse (15, 24, D:3) a +0 dagger (16, 22, D:3) a jackal corpse