defect Level 1 of the Dungeon (2, -26, D:1) 2 flux baubles (5, -31, D:1) a +0 club a +0 spear a gnoll corpse (skeletalised by now) (8, -1, D:1) a +0 club (18, -3, D:1) a +0 club (19, -11, D:1) a bat corpse (skeletalised by now) (24, -13, D:1) a bat skeleton (24, -10, D:1) a +0 whip (31, -18, D:1) a +0 dagger (40, -15, D:1) a quokka corpse (skeletalised by now) (41, -13, D:1) a +0 helmet (42, -12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a kobold skeleton (10, -11, D:2) a +0 whip (10, -9, D:2) a +0 robe (12, 8, D:2) a rat skeleton (13, -24, D:2) an inkwell talisman (13, -12, D:2) a +0 dagger a kobold skeleton (22, 9, D:2) a +0 club (26, -21, D:2) a +0 club a kobold skeleton (31, -26, D:2) a +0 dagger (35, -25, D:2) a +0 club (37, -1, D:2) a +0 scythe a +0 robe (53, -28, D:2) a rat skeleton Level 3 of the Dungeon (6, 1, D:3) a +0 short sword a ball python corpse (skeletalised by now) (8, 21, D:3) a ball python skeleton (19, 11, D:3) an adder skeleton a bat skeleton (19, 12, D:3) a +0 whip a +0 leather armour a +0 hand axe an orc skeleton a rat skeleton (19, 13, D:3) a +0 whip a +0 dagger a +0 ring mail an orc skeleton an orc skeleton (25, -10, D:3) a staff of fire (26, 0, D:3) a +0 whip (44, 28, D:3) a +0 spear (46, -1, D:3) a +0 ring mail (46, 34, D:3) a +0 ring mail (48, 24, D:3) the +4 long sword of Defilement {flame, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (50, 5, D:3) a +0 war axe (50, 12, D:3) a +0 dagger (51, 15, D:3) a +0 dagger Level 4 of the Dungeon (6, -36, D:4) a +0 scale mail (6, -32, D:4) a parchment of Soul Splinter (7, -24, D:4) a ring of see invisible (12, -6, D:4) a quokka corpse (skeletalised by now) (15, -37, D:4) a +0 club a goblin skeleton (16, -37, D:4) a +0 dagger a kobold skeleton (16, -14, D:4) a +0 hand axe (19, -40, D:4) a +0 club (22, -32, D:4) a +0 dagger a goblin skeleton (31, -31, D:4) a +0 leather armour (32, -21, D:4) a +0 dagger a goblin skeleton (34, -39, D:4) a +1 whip of flaming a +0 robe the kobold skeleton of Pikel (56, -51, D:4) a +0 short sword Level 5 of the Dungeon (16, -6, D:5) a +0 whip a +0 chain mail (18, -9, D:5) a +0 war axe (29, 6, D:5) a +0 sling (39, -8, D:5) a +0 giant club an ogre corpse (skeletalised by now) (45, -4, D:5) a +0 trident (48, 31, D:5) 8 gold pieces the Ecumenical Temple the Necropolis (0, 0, Necropolis) a scroll of vulnerability (1, 0, Necropolis) 12 gold pieces (2, 0, Necropolis) 4 gold pieces (5, 7, Necropolis) 18 gold pieces (5, 8, Necropolis) 15 gold pieces (6, 7, Necropolis) 8 gold pieces (6, 8, Necropolis) 12 gold pieces (6, 9, Necropolis) the ring of Mokheab {rPois rN+ MP+9} [ring of magical power] rPois: It protects you from poison. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (unseen) (7, 7, Necropolis) 11 gold pieces (7, 8, Necropolis) 11 gold pieces (7, 9, Necropolis) 11 gold pieces (8, 7, Necropolis) 14 gold pieces (8, 8, Necropolis) 5 gold pieces (11, 0, Necropolis) a scarab talisman (12, 0, Necropolis) 11 gold pieces (13, 0, Necropolis) a +0 robe (41, -5, Necropolis) 6 gold pieces (41, -4, Necropolis) a scroll of identify (42, -3, Necropolis) a scroll of identify (43, -2, Necropolis) a scroll of vulnerability (44, -2, Necropolis) 12 gold pieces (46, 22, Necropolis) 10 gold pieces (47, -11, Necropolis) a scroll of immolation (47, 21, Necropolis) 9 gold pieces (47, 22, Necropolis) a potion of curing (47, 23, Necropolis) 2 potions of ambrosia (48, -11, Necropolis) a potion of curing (49, -10, Necropolis) a +0 long sword (50, -9, Necropolis) 20 gold pieces (50, -8, Necropolis) 15 gold pieces