Dungeon Crawl Stone Soup version 0.34-a0-1283-gfb7a264d33 (webtiles) character file. Game seed: 11988925633651679199 7 defect the Chiller (level 2, 18/19 HPs) Began as a Merfolk Ice Elementalist on Nov 17, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:47 (212 turns). defect the Chiller (Merfolk Ice Elementalist) Turns: 212, Time: 00:00:48 Health: 18/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 2/5 EV: 11 Int: 14 God: Gold: 11 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 ring mail Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - a potion of mutation {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting - Level 4.3 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History There is an open door here. Things that are here: a +0 dagger; a stone c - a +0 dagger (weapon) There is an open door here. You freeze the rat. You kill the rat! Your magical contamination has completely faded away. HP restored. A rat comes into view. There is an open door here. You freeze the rat. The rat is severely wounded. The rat barely misses you. You freeze the rat. You kill the rat! Magic restored. You see here a stone. c - a scroll labelled ZEROWUFOTSES A hobgoblin comes into view. The hobgoblin shouts! A rat comes into view. The rat squeaks loudly. You freeze the hobgoblin. The hobgoblin is severely wounded. The hobgoblin completely misses you. You freeze the hobgoblin. You kill the hobgoblin! You freeze the rat! You kill the rat! You have reached level 2! A bat comes into view. The bat closely misses you. The bat barely misses you. You freeze the bat. The bat is moderately wounded. The bat hits you. Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..... ..... .... ####..### #...b...###. #........... ### #........... ....#...@...##### #............. ##†..(†...### #.....##'##.# .....#####.# .. .... #.# .. ... #.######. .. #........ . #...###.. You could see a bat. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A kobold (D:1) 5 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 173 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 212 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_fog, layout_basic, chequers_ecumenical_altar_simple_redux Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Cast: Freeze || 11 Armour: Robe || 2 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 211 | 211 | 0 | 4 | 144 | 1 | 211.0 | Dungeon | 211 | 211 | 0 | 4 | 144 | 1 | 211.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 211 daAuts