Dungeon Crawl Stone Soup version 0.34-a0-1280-g2aef843f5c (webtiles) character file. Game seed: 11312519172894684625 92 defect the Conjurer (level 4, 3/33 HPs) Began as a Draconian Conjurer on Nov 16, 2025. Quit the game on level 5 of the Dungeon. The game lasted 00:05:17 (2494 turns). defect the Conjurer (Draconian Conjurer) Turns: 2494, Time: 00:05:17 Health: 3/33 AC: 6 Str: 9 XL: 4 Next: 35% Magic: 8/8 EV: 11 Int: 21 God: Gold: 159 SH: 0 Dex: 9 Spells: 2/9 levels left rFire . . . (100%) f - +1 short sword (venom) rCold . . . (100%) (no offhand) rNeg + . . (50%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) b - +0 pair of boots SInv . (no amulet) Will ..... e - ring of positive energy Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons d - a +0 dagger f - a +1 short sword of venom (weapon) Missiles a - 10 poisoned darts Armour b - a +0 pair of boots (worn) Jewellery c - an amulet of faith e - a ring of positive energy (worn) Scrolls t - a scroll of teleportation d - a scroll of vulnerability {unknown} c - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of curing {unknown} j - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations + Level 3.2 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 3% N/A 36% 3 Flame Wave Conj/Fire 11% 2d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Anguish Hex/Necr 1% N/A 78% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:5 The Realm of Zot is guarded by orbs of winter. Altars: Shops: D:2 [ Annotations: D:2 1 runed translucent door, Crazy Yiuf D:3 Pargi Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (63% to hit) You focus your ray upon the ufetubus. The searing ray hits the adder. The adder is severely wounded. The searing ray hits the ufetubus. The ufetubus is heavily wounded. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! The searing ray hits the ufetubus. You kill the ufetubus! Your Alchemy skill increases to level 3! You stop channelling your searing ray. An ufetubus comes into view. The magic dart hits the ufetubus. The ufetubus is moderately wounded. The ufetubus shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ufetubus (moderately wounded, 63% to hit) You focus your ray upon the ufetubus. The searing ray hits the ufetubus. The ufetubus is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ufetubus! You kill the ufetubus! You start resting. You stop channelling your searing ray. You start resting. Magic restored. An ogre comes into view. It is wielding a +0 giant club. Found a staircase to the Ecumenical Temple. The ogre moves out of view. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######.## #.Oß...P# #@# P.# #.# >P.# #.# PPPP# #.#PP..ß# #########......# #.........###### #.######### #.##....# #....##.# You could see an ogre. Vanquished Creatures Jessica (D:3) An adder (D:5) 2 ufetubi (D:5) 3 dart slugs A ribbon worm (D:2) 5 endoplasms 4 jackals (D:1) 2 quokkas A ball python (D:1) 3 bats 2 frilled lizards 6 goblins 5 hobgoblins 5 kobolds 4 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 439 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 442 | D:1 | Learned a level 2 spell: Searing Ray 1135 | D:1 | Reached skill level 1 in Alchemy 1252 | D:1 | Found a faded altar of an unknown god. 1374 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/7 1601 | D:2 | Found Murgh's Armour Shoppe. 1769 | D:2 | Noticed Crazy Yiuf 2237 | D:3 | Noticed Pargi 2268 | D:3 | Noticed Jessica 2310 | D:3 | Killed Jessica 2311 | D:3 | Reached XP level 4. HP: 33/33 MP: 1/8 2316 | D:3 | Learned a level 4 spell: Fulminant Prism 2330 | D:3 | You fall into a shaft and drop 3 floors! 2388 | D:5 | Entered Level 5 of the Dungeon 2488 | D:5 | Found a statue of an orb of winter. 2488 | D:5 | Found a staircase to the Ecumenical Temple. 2488 | D:5 | Noticed an ogre 2493 | D:5 | Found a statue of an orb of winter. 2494 | D:5 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic, shapermc_ecumenical_altar_notcrosses, minmay_misc_feat_cross D:2: layout_rooms, serial_shops, shop, uniq_crazy_yiuf_cottage D:3: layout_rooms, lightli_sewer_entry_pipes, minmay_misc_feat_plants, hangedman_feature_mirror, uniq_sigmund, uniq_jessica, uniq_pargi, uniq_robin D:5: layout_basic, zin_angel, minmay_temple_entry_overgrown, dk_vineyard_1 D:6: layout_basic, serial_library_hellmonk_long_bookcase, minivault_24, grunt_decor_cap Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.0 Alchemy | 1 2 3 | 3.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 19 | || 19 Melee: Short sword | 6 | || 6 Dagger | 13 | || 13 Tailslap | 2 | || 2 Cast: Magic Dart | 69 | 3 || 72 Searing Ray | 9 | 2 || 11 Read: Teleportation | 1 | || 1 Armour: None | 12 | 1 || 13 Dodge: Dodged | 19 | || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2498 | 2412 | 86 | 327 | 1720 | 5 | 499.6 | Dungeon | 2498 | 2412 | 86 | 327 | 1720 | 5 | 499.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1390 daAuts D:2: 858 daAuts D:5: 106 daAuts D:3: 85 daAuts D:6: 58 daAuts