Dungeon Crawl Stone Soup version 0.34-a0-1280-g2aef843f5c (webtiles) character file. Game seed: 11436106400720718190 11 defect the Conjurer (level 2, 18/20 HPs) Began as a Draconian Conjurer on Nov 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:01 (834 turns). defect the Conjurer (Draconian Conjurer) Turns: 834, Time: 00:01:01 Health: 18/20 AC: 4 Str: 9 XL: 2 Next: 13% Magic: 0/5 EV: 11 Int: 18 God: Gold: 5 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) a - +0 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons a - a +0 dagger of protection (weapon) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of teleportation {unknown} Potions g - a potion of magic d - 2 potions of enlightenment {unknown} f - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The magic dart hits the goblin. You kill the goblin! A goblin comes into view. It is wielding a +0 club. The magic dart hits the goblin. You kill the goblin! You have reached level 2! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. A dart slug comes into view. The magic dart hits the dart slug. The dart slug is lightly wounded. You see here a +0 dagger of protection. Okay, then. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the dart slug. The dart slug is severely wounded. The magic dart hits the dart slug. The dart slug is severely wounded. The magic dart hits the dart slug. The dart slug is almost dead. Your +0 dagger of protection hums with potential! a - a +0 dagger of protection (weapon) A frilled lizard comes into view. The frilled lizard hisses angrily. The dart slug launches a dart at you. The slug dart hits you. You hit the dart slug but do no damage. Your weapon exudes an aura of protection. The dart slug is almost dead. You completely miss the dart slug. You tail-slap the dart slug, but do no damage. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you but does no damage. The magic dart hits the dart slug. You kill the dart slug! Your magical contamination has completely faded away. The frilled lizard attacks as it pursues you! The frilled lizard closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...........##....## #................... #.....####.......... #..... #.......... ..... #####'###'# #.# #.# #.# #.# ############'###.# #@.............#.# #.l............#.# #..............#.# #.........##+###.# #.....†...# #.........# #.........# #.........# #.......†.# You could see a frilled lizard. Vanquished Creatures A dart slug (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 790 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 793 | D:1 | Learned a level 2 spell: Searing Ray 834 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_basic Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 4 Dagger || 2 Tailslap || 1 Cast: Magic Dart || 24 Armour: None || 3 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 833 | 833 | 0 | 0 | 755 | 1 | 833.0 | Dungeon | 833 | 833 | 0 | 0 | 755 | 1 | 833.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 833 daAuts