Dungeon Crawl Stone Soup version 0.34-a0-1280-g2aef843f5c (webtiles) character file. Game seed: 6962765729520133242 14 defect the Conjurer (level 2, 20/20 HPs) Began as a Draconian Conjurer on Nov 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:20 (792 turns). defect the Conjurer (Draconian Conjurer) Turns: 792, Time: 00:01:20 Health: 20/20 AC: 4 Str: 9 XL: 2 Next: 31% Magic: 5/5 EV: 11 Int: 18 God: Gold: 63 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles a - 2 curare-tipped darts Scrolls c - 3 scrolls of identify {unknown} d - a scroll of amnesia {unknown} e - a scroll of vulnerability {unknown} Potions g - a potion of magic f - a potion of lignification {unknown} j - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 8% 1d1 17% 1 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You kill the jackal! The jackal bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (72% to hit) You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) You stop channelling your searing ray. HP restored. A goblin comes into view. It is wielding a +0 club. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 72% to hit) You focus your ray upon the goblin. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) You stop channelling your searing ray. Magic restored. You see here a jackal corpse. You now have 63 gold pieces (gained 10). You see here a +0 club. An endoplasm is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (wandering, hasn't noticed you, 98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You stop channelling your searing ray. j - a coppery potion A jackal comes into view. The jackal barks! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.#...#.......# .. # #.#...#.......# .. #.#####....h..# ..### #.# #.......# #.#.. #.# #.....[.# #.#)# #.# #.......# #.#.# #.# ###..## ##.#.# #.# #..# #....# #.# ###.@# #..... #.# #....###########...## #.# #.#................# #.# #.###############..# #.# #..................## #.# ##################... #.# ######## #.# #...# #.###################.#.# You could see a jackal. Vanquished Creatures 4 endoplasms (D:1) 2 jackals (D:1) A ball python (D:1) 4 bats (D:1) 2 goblins (D:1) 2 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 350 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/5 353 | D:1 | Learned a level 2 spell: Searing Ray 792 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic, minivault_26, chequers_jeans Action || total ---------------------------++------- Attack: Normal || 25 Melee: Unarmed || 3 Tailslap || 3 Dagger || 22 Cast: Magic Dart || 22 Searing Ray || 3 Armour: None || 14 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 791 | 791 | 0 | 42 | 657 | 1 | 791.0 | Dungeon | 791 | 791 | 0 | 42 | 657 | 1 | 791.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 791 daAuts