Dungeon Crawl Stone Soup version 0.34-a0-1280-g2aef843f5c (webtiles) character file. Game seed: 16728627430011355516 12 defect the Conjurer (level 2, 20/20 HPs) Began as a Draconian Conjurer on Nov 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:59 (519 turns). defect the Conjurer (Draconian Conjurer) Turns: 519, Time: 00:00:59 Health: 20/20 AC: 4 Str: 9 XL: 2 Next: 20% Magic: 5/5 EV: 11 Int: 18 God: Gold: 44 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) a - +0 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois . (100%) (cloak unavailable) rElec . (100%) (gloves unavailable) rCorr . (100%) (boots unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn b - quill talisman MPRegen 0.09/turn %: no passive effects @: quill-form A: quills, AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) Talismans b - a quill talisman (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of amnesia {unknown} e - a scroll of poison {unknown} h - a scroll of revelation {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is heavily wounded. (Press . to maintain the ray.) The searing ray hits the hobgoblin. You kill the hobgoblin! You stop channelling your searing ray. Things that are here: a hobgoblin corpse; a rat corpse Found a quill talisman. Found a stone staircase leading down. You see here a quill talisman. You begin transforming. You continue transforming. x3 Sharp quills grow all over your body. A rat comes into view. The rat squeaks loudly. You shoot a sling bullet. The sling bullet hits the rat. The rat is severely wounded. You shoot a sling bullet. The sling bullet closely misses the rat. You shoot a sling bullet. The sling bullet barely misses the rat. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (severely wounded, 78% to hit) You focus your ray upon the rat. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a rat corpse. A bat comes into view. Found a smoky brown potion. The bat moves out of view. You shoot a sling bullet. The sling bullet closely misses the bat. The bat misses you. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.##...... #†# #...#.##..# #.# .......##^.. #.# ###...#.###.# #.# #### # ##.##.# #.# #.# #.. .# #. #.# #.# #.# #.# #.## # #.# #.# #.###.####...###. #.# #.. #.....##.@.# ..... ..# ### #........#†..#.#.. #.# ##.########.#...#.##.# #.# .!>......†## #.# ##.........## #.# #.....#.....## #.# .....# #.....## #.# ....#####.....# #.....#..... There were no monsters in sight! Vanquished Creatures 4 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) 2 bats (D:1) An endoplasm (D:1) 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 374 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 377 | D:1 | Learned a level 2 spell: Searing Ray 519 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pyramid, layout_loops_ring, serial_shops, nicolae_shop_trees Action || total ---------------------------++------- Fire: Sling || 9 Cast: Magic Dart || 15 Searing Ray || 2 Dodge: Dodged || 1 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 522 | 522 | 0 | 18 | 397 | 1 | 522.0 | Dungeon | 522 | 522 | 0 | 18 | 397 | 1 | 522.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 522 daAuts