Dungeon Crawl Stone Soup version 0.34-a0-1280-g2aef843f5c (webtiles) character file. Game seed: 8586770248681941833 39 defect the Conjurer (level 3, -3/26 HPs) Began as a Draconian Conjurer on Nov 16, 2025. Slain by a cerulean imp ... wielding a +1 spear ... summoned by Natasha (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:33 (1405 turns). defect the Conjurer (Draconian Conjurer) Turns: 1405, Time: 00:03:33 Health: -3/26 AC: 5 Str: 9 XL: 3 Next: 28% Magic: 1/7 EV: 11 Int: 20 God: Gold: 45 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) b - a +0 sling Missiles c - 4 poisoned darts Scrolls c - a scroll of fear {unknown} d - a scroll of enchant armour {unknown} e - a scroll of butterflies {unknown} h - a scroll of revelation {unknown} j - a scroll of identify {unknown} Potions g - a potion of magic f - 2 potions of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations + Level 1.8 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 3% N/A 22% 2 Vampiric Draining Necr 3% 2d6 38% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Vhi's Electric Charge Tloc/Air 6% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (asleep, 100% to hit) You focus your ray upon Natasha. The searing ray hits Natasha. Natasha is moderately wounded. Natasha hisses angrily. (Press . to maintain the ray.) Natasha mumbles some strange words. The searing ray misses Natasha. You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (moderately wounded, 72% to hit) You focus your ray upon Natasha. The searing ray hits Natasha! Natasha is severely wounded. (Press . to maintain the ray.) Natasha claws you. The cerulean imp hits you from afar with a +1 spear. Without enough magic to sustain it, your Searing Ray dissipates. Natasha claws you. The cerulean imp hits you but does no damage. Natasha claws you but does no damage. The cerulean imp hits you but does no damage. You closely miss Natasha. Natasha is severely wounded. Natasha claws you. The cerulean imp hits you but does no damage. You hit Natasha. Natasha is almost dead. Natasha claws you! * * * LOW HITPOINT WARNING * * * The cerulean imp hits you from afar with a +1 spear. * * * LOW HITPOINT WARNING * * * You hit Natasha but do no damage. Natasha is almost dead. Natasha claws you but does no damage. The cerulean imp hits you from afar with a +1 spear. You die... ##.## #....# .# #....# .# #....# #....# #....##### #........# #.....##.# #.....# #.#..@# ...............h....# ........##....5.#.#.# .....).......#... # .......###...#.#.. ....... #.....#..# .......###.....#..# .........#####.#..# .......<........# You could see Natasha and a cerulean imp (summoned). Vanquished Creatures An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 3 endoplasms 3 hobgoblins 4 jackals (D:1) 3 quokkas 2 ball pythons 2 bats (D:1) A goblin (D:1) 2 kobolds (D:2) 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 270 | D:1 | Reached XP level 2. HP: 19/20 MP: 1/5 277 | D:1 | Learned a level 2 spell: Searing Ray 359 | D:1 | You fall into a shaft and drop 1 floor! 993 | D:2 | Reached skill level 1 in Alchemy 1210 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/7 1348 | D:2 | Noticed Natasha 1404 | D:2 | HP: 1/26 [cerulean imp/+1 spear[Natasha] (3)] 1405 | D:2 | Slain by a cerulean imp Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic, minmay_misc_feat_doors D:2: layout_basic, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Alchemy | 1 | 1.8 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Dagger || 3 Fire: Sling || 21 Cast: Magic Dart || 29 Searing Ray || 9 Armour: None || 16 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1414 | 1402 | 12 | 179 | 997 | 2 | 707.0 | Dungeon | 1414 | 1402 | 12 | 179 | 997 | 2 | 707.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 886 daAuts D:2: 528 daAuts