defect Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (10, -26, D:1) a +0 leather armour (25, -11, D:1) a bat skeleton (25, 7, D:1) a rat corpse (skeletalised by now) (26, -9, D:1) a jackal corpse (skeletalised by now) (27, -21, D:1) a hobgoblin skeleton (27, 11, D:1) a +0 mace (35, -2, D:1) a quokka skeleton (35, 9, D:1) a ball python corpse (skeletalised by now) (47, -18, D:1) a +0 quarterstaff Level 2 of the Dungeon (0, 0, D:2) a +0 club 2 stones (3, 13, D:2) a +0 leather armour (9, 27, D:2) a +0 dagger (10, 0, D:2) a +0 sling (11, 37, D:2) a +0 flail (13, 4, D:2) a ball python corpse (skeletalised by now) (15, -11, D:2) a rat skeleton (15, -2, D:2) a quokka skeleton (26, -4, D:2) a ribbon worm corpse (37, 12, D:2) a +0 dagger (40, 20, D:2) a hobgoblin corpse (skeletalised by now) (42, -9, D:2) an adder corpse