Dungeon Crawl Stone Soup version 0.34-a0-1280-g2aef843f5c (webtiles) character file. Game seed: 11305227228546576476 26 defect the Conjurer (level 2, 7/20 HPs) Began as a Draconian Conjurer on Nov 16, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:03 (1295 turns). defect the Conjurer (Draconian Conjurer) Turns: 1295, Time: 00:03:03 Health: 7/20 AC: 4 Str: 9 XL: 2 Next: 89% Magic: 1/6 EV: 11 Int: 18 God: Gold: 35 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) c - a +0 sling Missiles b - 5 poisoned darts Scrolls c - a scroll of acquirement {unknown} e - a scroll of enchant weapon {unknown} Potions g - 2 potions of magic d - a potion of mutation {unknown} f - a potion of haste {unknown} j - a potion of berserk rage {unknown} k - a potion of enlightenment {unknown} l - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations + Level 1.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History (Press . to maintain the ray.) The searing ray hits the bombardier beetle. The bombardier beetle is moderately wounded. The searing ray hits the bombardier beetle. The bombardier beetle is heavily wounded. The searing ray hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. You finish channelling your searing ray. You unwield your +0 sling. a - a +0 short sword (weapon) The magic dart hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. You closely miss the bombardier beetle. Your tail-slap misses the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! You shake off the liquid fire. The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off the liquid fire. You see here a +0 leather armour. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....B......... #.############## #.# #.......# #.####.#####.# .# #......# #.# #.# #......#####.#####.# #...[..##..........# ##.....###..........# +.........@..........# ###.....###..........# #.....# #..........# ####### ######.....# # #...#.# ## #...#.# #. #[..#.# ## #.>.#.# #. #...#.###### There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 hobgoblins (D:1) A quokka (D:1) 4 ball pythons An endoplasm (D:2) 2 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds (D:1) 4 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 276 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/5 279 | D:1 | Learned a level 2 spell: Searing Ray 1221 | D:2 | Reached skill level 1 in Alchemy 1295 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_corners D:2: layout_basic, st_stairs_8 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Alchemy | 1 | 1.2 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 4 Short sword || 1 Fire: Sling || 15 Cast: Magic Dart || 17 Searing Ray || 6 Armour: None || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1302 | 1249 | 53 | 38 | 1080 | 2 | 651.0 | Dungeon | 1302 | 1249 | 53 | 38 | 1080 | 2 | 651.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1133 daAuts D:2: 168 daAuts