defect Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (5, -41, D:1) a +0 mace (8, -39, D:1) a +0 mace (8, -20, D:1) a +0 mace (10, -53, D:1) a quokka skeleton (12, -46, D:1) a +0 club a rat skeleton (13, -47, D:1) a kobold skeleton (13, -42, D:1) a +0 short sword a kobold skeleton (14, -31, D:1) a +0 short sword 5 stones a kobold skeleton (21, -17, D:1) a bat skeleton (25, -19, D:1) a goblin skeleton (27, -45, D:1) a ball python skeleton (27, -44, D:1) a ball python skeleton (35, -52, D:1) a ball python skeleton (46, -27, D:1) a +0 club (49, -29, D:1) a jackal skeleton a jackal skeleton (49, -13, D:1) a +0 short sword (55, -19, D:1) a hobgoblin skeleton (56, -21, D:1) a +0 dagger (60, -3, D:1) a +0 dagger a +0 whip Level 2 of the Dungeon (1, 2, D:2) a frilled lizard corpse (skeletalised by now) (1, 25, D:2) a quokka corpse (skeletalised by now) (7, 21, D:2) a frilled lizard corpse (skeletalised by now) (15, 6, D:2) a +0 club a +0 sling (15, 7, D:2) an adder corpse (skeletalised by now) (17, -10, D:2) a +0 dagger a stone (19, 18, D:2) a +0 club a goblin skeleton (36, -6, D:2) a +0 dagger (39, -10, D:2) a +0 robe