Dungeon Crawl Stone Soup version 0.34-a0-1264-gf19d277d5e (webtiles) character file. Game seed: 17302769132679624486 11 defect the Conjurer (level 2, 20/20 HPs) Began as a Draconian Conjurer on Nov 15, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:23 (1188 turns). defect the Conjurer (Draconian Conjurer) Turns: 1188, Time: 00:01:23 Health: 20/20 AC: 8 Str: 9 XL: 2 Next: 17% Magic: 5/5 EV: 11 Int: 18 God: Gold: 58 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... c - +4 ring of protection Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles a - 2 throwing nets Jewellery c - a +4 ring of protection (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of lignification {unknown} f - a potion of curing {unknown} j - a potion of mutation {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations + Level 1.9 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 1% N/A 47% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Sticky Flame Fire/Alch 5% 2d4 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You kill the kobold! You see here a +0 dagger. j - a lumpy inky potion e - a scroll labelled OSU OWECKESAPS You pick up a parchment of Sticky Flame and begin reading... You add the spell Sticky Flame to your library. A kobold comes into view. It is wielding a +0 club. You miscast Magic Dart. Nothing appears to happen. The kobold shouts! The magic dart hits the kobold. You kill the kobold! Your magical contamination has completely faded away. You see here a +0 club. Found a trident. You see here a +0 trident. You see here a +0 dagger. c - a +4 ring of protection c - a +4 ring of protection (worn) Done exploring. Search for what [? for help]? . There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The magic dart hits the hobgoblin. You kill the hobgoblin! Magic restored. You see here a hobgoblin corpse. You now have 58 gold pieces (gained 14). A ball python comes into view. The magic dart hits the ball python. You kill the ball python! A ribbon worm comes into view. You start waiting. Done waiting. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ... . ... . #.# .# #.##.# ###....#.#w #.#.......... #.#...# ##.#...# ###....†@#####. ...............# ###......####..# .........# ####.....# #.....####. ##.......... ##.#.####.# #.#.####.## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 2 hobgoblins A ball python (D:2) A goblin (D:1) 2 kobolds (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 361 | D:1 | Reached skill level 1 in Alchemy 550 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 596 | D:1 | Learned a level 2 spell: Searing Ray 1188 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_loops_ring, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_lined_ring, infiniplex_forest_straight_2, infiniplex_forest_end_2, infiniplex_forest_lined_room_3, infiniplex_forest_lined_room_2, infiniplex_forest_zigzag_2, infiniplex_forest_lined_3, infiniplex_forest_straight_4, serial_park_tiny_1, minmay_pentomino_t4 D:2: layout_loops_ring, basic_altar, uniq_terence Skill XL: | 1 | ---------------+----+----- Alchemy | 1 | 1.9 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.0 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Magic Dart || 21 Armour: None || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1187 | 1162 | 25 | 154 | 940 | 2 | 593.5 | Dungeon | 1187 | 1162 | 25 | 154 | 940 | 2 | 593.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1029 daAuts D:2: 158 daAuts