Dungeon Crawl Stone Soup version 0.34-a0-1171-gce413c7a67 (webtiles) character file. Game seed: 5230507979688759635 7 defect the Ducker (level 2, 22/22 HPs) Began as a Merfolk Gladiator on Nov 13, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:00 (172 turns). defect the Ducker (Merfolk Gladiator) Turns: 172, Time: 00:01:00 Health: 22/22 AC: 4 Str: 14 XL: 2 Next: 0% Magic: 2/2 EV: 12 Int: 7 God: Gold: 13 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) g - +0 dagger (vamp) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + f - ring of resist corrosion HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 long sword g - a +0 vampiric dagger (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - a ring of resist corrosion (worn) Scrolls c - a scroll of blinking {unknown} Skills: - Level 2.1 Fighting + Level 3.8 Long Blades - Level 2.0 Throwing - Level 4.0 Dodging You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 0% N/A 87% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The bat hits you but does no damage. x2; The bat misses you. You miss the bat. The bat barely misses you. You hit the bat. The bat is heavily wounded. The bat completely misses you. You miss the bat. The bat is heavily wounded. The bat hits you but does no damage. The bat barely misses you. You miss the bat. The bat closely misses you. The bat hits you but does no damage. You hit the bat. The bat is moderately wounded. The bat closely misses you. The bat hits you but does no damage. You miss the bat. The bat is moderately wounded. The bat barely misses you. You hit the bat. The bat is severely wounded. The bat hits you. You miss the bat. The bat is severely wounded. The bat closely misses you. The bat misses you. You closely miss the bat. The bat is severely wounded. The bat barely misses you. The bat completely misses you. The bat hits you but does no damage. You miss the bat. The bat is severely wounded. The bat hits you but does no damage. x2 You hit the bat but do no damage. The bat is severely wounded. The bat hits you but does no damage. The bat barely misses you. The bat hits you. You hit the bat. You feel better. You kill the bat! You have reached level 2! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ########### #.........## #......@...### ## #............## #. #####..#####..#########> ##.# ##........##. #.# ######...#.. #.. #...... ##.# #...##. .# ##...... .# #.[.†### There were no monsters in sight! Vanquished Creatures A ball python (D:1) 4 bats (D:1) 3 goblins (D:1) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 172 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 172 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_circles, layout_rooms Action || total ---------------------------++------- Attack: Normal || 53 Melee: Dagger || 40 Long sword || 13 Armour: Leather armour || 38 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 170 | 170 | 0 | 0 | 73 | 1 | 170.0 | Dungeon | 170 | 170 | 0 | 0 | 73 | 1 | 170.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 170 daAuts