defect Level 1 of the Dungeon (0, 0, D:1) 3 stones a +0 scale mail a kobold corpse (skeletalised by now) (14, -1, D:1) a +0 plate armour (17, -13, D:1) a hobgoblin skeleton (25, 14, D:1) a jackal skeleton (28, 6, D:1) a +0 club (29, -16, D:1) a +0 dagger a stone (30, -24, D:1) an orb of energy (30, -11, D:1) a +0 club a kobold skeleton (30, 7, D:1) a jackal skeleton (39, -12, D:1) a bat skeleton (47, -11, D:1) a +0 ring mail (49, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a wand of polymorph (12) (4, -6, D:2) the felid corpse of Natasha (8, 5, D:2) a jackal corpse (skeletalised by now) (8, 7, D:2) a +0 whip (8, 8, D:2) the felid corpse of Natasha (skeletalised by now) (12, -7, D:2) a +0 dagger (16, -3, D:2) a +0 sling a +0 dagger a kobold corpse (skeletalised by now) (19, -17, D:2) a hobgoblin corpse (skeletalised by now) (19, -13, D:2) the +1 leather armour of Kofriol {rF+} rF+: It protects you from fire. It cannot be enchanted further. (20, -13, D:2) a +0 club (23, -3, D:2) a maw talisman (24, -7, D:2) a +0 dagger