Dungeon Crawl Stone Soup version 0.34-a0-1140-g72e09e7ad3 (webtiles) character file. Game seed: 13303875286481759499 3 defect the Conjurer (level 1, 13/14 HPs) Began as a Draconian Conjurer on Nov 10, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (98 turns). defect the Conjurer (Draconian Conjurer) Turns: 98, Time: 00:00:24 Health: 13/14 AC: 4 Str: 9 XL: 1 Next: 41% Magic: 0/3 EV: 11 Int: 18 God: Gold: 11 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Potions g - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Welcome, defect the Draconian Conjurer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door here. You open the door. There is an open door here. You now have 11 gold pieces. Found 2 stones. You see here 2 stones. A ball python comes into view. You miscast Magic Dart. Nothing appears to happen. The magic dart hits the ball python. You kill the ball python! Your magical contamination has completely faded away. Magic restored. A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin shouts! The magic dart hits the hobgoblin. You kill the hobgoblin! A jackal comes into view. The magic dart hits the jackal but does no damage. You are out of magic! A hobgoblin comes into view. You see here 2 stones. The magic dart hits the jackal. The jackal is heavily wounded. The jackal bites you. The jackal closely misses you. You hit the jackal but do no damage. Your tail-slap misses the jackal. The jackal is heavily wounded. The jackal closely misses you. You miss the jackal. You tail-slap the jackal. You kill the jackal! Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .h....##.##..##### .................# .......####.####.... ......##..(....# .# ##..g##.#######.# #..##.##.....## #..#.##.#####.## #. #.#.## ..##.# #@#.#.###.#.# #.#.###<#.'.# #.#.#..##.### #.'.##...##.# #.##.#####.## ##.##.....# #.####### #.# #+# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) A ball python (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 98 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_ring, reono_crystal_passage Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Tailslap || 1 Cast: Magic Dart || 5 Armour: None || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 98 | 98 | 0 | 0 | 73 | 1 | 98.0 | Dungeon | 98 | 98 | 0 | 0 | 73 | 1 | 98.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 98 daAuts