Dungeon Crawl Stone Soup version 0.34-a0-1080-ga38744c2c0 (webtiles) character file. Game seed: 17302877312090807073 3 defect the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Nov 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:50 (96 turns). defect the Conjurer (Deep Elf Conjurer) Turns: 96, Time: 00:00:50 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 41% Magic: 6/6 EV: 11 Int: 22 God: Gold: 10 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 buckler Potions g - a potion of magic d - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting - Level 4.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 3% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the rat! A bat comes into view. The magic dart hits the bat. The bat is moderately wounded. The magic dart hits the bat. The bat is severely wounded. The bat misses you. The magic dart hits the bat. You kill the bat! d - a metallic blue potion Found a buckler. Found 16 gold pieces and a scroll labelled MOAMEMYQAJO. You see here a +0 buckler. Press: ? - help, v - describe, . - travel, g - get item Item here: a +0 buckler. The floor. b - a +0 buckler A rat comes into view. The magic dart hits the rat. The rat is heavily wounded. The rat squeaks loudly. The magic dart hits the rat. You kill the rat! A bat comes into view. Found a stone staircase leading down. A bat is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) b## #.... .... .....#....#... ##....+...#.†. .............. .> .....#.#..... ... #...........##.... #..?.#.#..$....... .........@....... ####...........##. #................. #................. #................. #.............###+# #..............#... #.......##......... #.................. You could see a bat (asleep). Vanquished Creatures A ball python (D:1) 2 bats (D:1) 2 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 96 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic, serial_glass, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_a, due_unseen_surprise, item_on_display_a_b, feat_on_display Action || total ---------------------------++------- Cast: Magic Dart || 9 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 96 | 96 | 0 | 0 | 69 | 1 | 96.0 | Dungeon | 96 | 96 | 0 | 0 | 69 | 1 | 96.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 96 daAuts