Dungeon Crawl Stone Soup version 0.34-a0-1078-gbaffcba723 (webtiles) character file. Game seed: 12715604313230627808 68 defect the Chiller (level 4, 25/30 HPs) Began as a Merfolk Ice Elementalist on Nov 3, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:06:03 (1906 turns). defect the Chiller (Merfolk Ice Elementalist) Turns: 1906, Time: 00:06:03 Health: 25/30 AC: 8 Str: 8 XL: 4 Next: 19% Magic: 0/8 EV: 11 Int: 16 God: Gold: 92 SH: 0 Dex: 14 Spells: 2/9 levels left rFire . . . (100%) e - +0 dagger rCold . . . (100%) c - orb {Stardust} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of flight HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: ice-armoured, on stardust cooldown, flying A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - an orb of stardust (worn) Jewellery b - a ring of flight (worn) Scrolls e - a scroll of fear {unknown} x - a scroll of amnesia r - a scroll of revelation c - a scroll of butterflies {unknown} j - a scroll of noise {unknown} h - a scroll of vulnerability {unknown} Potions g - 2 potions of magic a - a potion of ambrosia d - a potion of resistance {unknown} e - 2 potions of enlightenment L - a potion of lignification f - 2 potions of curing {unknown} l - a potion of heal wounds {unknown} k - a potion of moonshine {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 3.1 Spellcasting + Level 5.3 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 76% 1d8 1% 1 b - Frozen Ramparts Ice 38% 1d6 6% 3 c - Ozocubu's Armour Ice 19% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 28% 2 Summon Ice Beast Ice/Summ 11% N/A 19% 3 Gloom Hex/Necr 4% N/A 50% 3 Cigotuvi's Putrefaction Necr/Air 2% N/A 88% 4 Rending Blade Conj/Frge 2% 2d6 88% 4 Starburst Conj/Fire 1% 6d3 100% 6 Fulsome Fusillade Conj/Alch 1% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Wu Jian Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Unknown command. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Your orb unleashes a flurry of shooting stars! Grinder completely resists. The wall freezes Grinder but does no damage. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The shooting star hits Grinder. Grinder is lightly wounded. Grinder is knocked back. Grinder completely resists. The wall freezes Grinder but does no damage. Grinder resists. The wall freezes Grinder. You freeze Grinder. Grinder resists. Grinder is lightly wounded. The wall freezes Grinder but does no damage. Grinder barely misses you. You freeze Grinder but do no damage. Grinder completely resists. x2 The wall freezes Grinder but does no damage. Grinder hits you. You writhe in agony. You hit Grinder. Grinder is moderately wounded. Grinder completely resists. The wall freezes Grinder but does no damage. Grinder blinks! The frozen ramparts melt away. Grinder says, "Just stop there for a second..." Grinder rolls her eyes. Grinder blinks! Grinder gestures at you. You suddenly lose the ability to move! Grinder hits you. You can act again. You freeze Grinder but do no damage. Grinder completely resists. Grinder closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##.# ...## ##...# #.... .... ######..# .......5# #@# #v# #.# ######### #.# #.......# #.# #.#####.# #.###### #.# #.# #.##...####### #.#####.######.##.#.......# #.#.................#####.# You could see Grinder (ally target). Vanquished Creatures 4 adders A dart slug (D:1) A ribbon worm (D:2) An orc (D:3) 2 endoplasms A hobgoblin (D:2) 4 jackals (D:2) 2 quokkas (D:1) 3 ball pythons (D:2) 6 bats 3 goblins 6 kobolds A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 299 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 970 | D:2 | Reached skill level 5 in Ice Magic 970 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1234 | D:2 | Learned a level 3 spell: Frozen Ramparts 1238 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1502 | D:3 | Found an ornate altar of the Wu Jian Council. 1605 | D:3 | Reached XP level 4. HP: 30/30 MP: 6/8 1888 | D:3 | Noticed Grinder 1902 | D:3 | Paralysed by Grinder for 3 turns 1906 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_rooms, hangedman_decor_peaks_small D:2: layout_rooms D:3: layout_loops_corners, nzn_overflow_gifts_of_might_and_magic, vehumet_statue, nicolae_overflow_hidden_temple, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 5 | 5.3 Spellcasting | 3 | 3.1 Dodging | | 2.6 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 16 | 2 || 18 Melee: Club | 2 | || 2 Dagger | 14 | 2 || 16 Cast: Freeze | 35 | 9 || 44 Ozocubu's Armour | | 1 || 1 Frozen Ramparts | | 1 || 1 Read: Identify | 3 | || 3 Revelation | 1 | || 1 Amnesia | 1 | || 1 Stab: Sleeping | 4 | 1 || 5 Armour: Robe | 12 | 6 || 18 Dodge: Dodged | 32 | 4 || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1904 | 1847 | 57 | 105 | 1448 | 3 | 634.7 | Dungeon | 1904 | 1847 | 57 | 105 | 1448 | 3 | 634.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 750 daAuts D:2: 729 daAuts D:3: 424 daAuts