Dungeon Crawl Stone Soup version 0.34-a0-1078-gbaffcba723 (webtiles) character file. Game seed: 280871792880638221 6 defect the Chiller (level 1, 11/13 HPs) Began as a Merfolk Ice Elementalist on Nov 3, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:03 (147 turns). defect the Chiller (Merfolk Ice Elementalist) Turns: 147, Time: 00:01:03 Health: 11/13 AC: 2 Str: 8 XL: 1 Next: 90% Magic: 1/4 EV: 11 Int: 14 God: Gold: 25 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions g - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting - Level 4.3 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! HP restored. Magic restored. You see here a jackal corpse. Found a stone staircase leading down. There is a stone staircase leading down here. A bat comes into view. The helpless bat fails to defend itself. You hit the bat. You kill the bat! A goblin comes into view. It is wielding a +0 club. The goblin shouts! The goblin moves out of view. You start waiting. A goblin is nearby! A hobgoblin comes into view. You freeze the goblin. You kill the goblin! Things that are here: a +0 club; a goblin corpse A hobgoblin is nearby! Found a parchment of Forge Blazeheart Golem. The hobgoblin shouts! You hit the hobgoblin but do no damage. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin barely misses you. You freeze the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. You freeze the hobgoblin. You kill the hobgoblin! Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #. #.. ##. ..# .. ##.# #. ..# # ##.###.# .# #......#####.# ###....#..)....# #.# #...†@..####.#.# ... ..........# #.# ... #.#.......# #.# #.## ###:..### #.# ... #...# #.# #.# # ....## #.# ..###.# ##### #.# ......# #.# ..##..# #.# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) A bat (D:1) 2 goblins (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | defect the Merfolk Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 147 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_ring, hangedman_decor_clover_reticule Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 8 Cast: Freeze || 6 Stab: Sleeping || 1 Armour: Robe || 8 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 146 | 146 | 0 | 3 | 99 | 1 | 146.0 | Dungeon | 146 | 146 | 0 | 3 | 99 | 1 | 146.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 146 daAuts