defect Level 1 of the Dungeon (5, -8, D:1) a +0 hand axe (6, 14, D:1) a hobgoblin corpse (skeletalised by now) (8, -14, D:1) a +0 club a goblin skeleton a bat skeleton (16, 8, D:1) a +0 whip a kobold corpse (skeletalised by now) (19, 12, D:1) a rat corpse (skeletalised by now) (20, -7, D:1) a +0 club (20, 15, D:1) a bat corpse (skeletalised by now) (37, 14, D:1) a +0 barding (38, 33, D:1) a quokka corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (41, 33, D:1) a +0 dagger (46, 24, D:1) a +0 dagger a bat corpse (skeletalised by now) (47, 1, D:1) a ball python corpse (skeletalised by now) (50, 11, D:1) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (9, -2, D:2) a +0 club a kobold skeleton (12, 29, D:2) a +0 mace (13, -3, D:2) a +0 halberd (13, -2, D:2) a +0 club a gnoll skeleton (17, 3, D:2) a +0 dagger a goblin skeleton (21, -10, D:2) a +0 long sword (29, -3, D:2) a +0 trident (29, 8, D:2) a ring of flight (30, -5, D:2) a hobgoblin skeleton (30, -2, D:2) a bat skeleton (34, -1, D:2) a +3 spear a gnoll skeleton (35, -1, D:2) a +2 heavy halberd (39, 22, D:2) a +0 ring mail (41, 21, D:2) 3 gold pieces