Dungeon Crawl Stone Soup version 0.35-a0-1026-g18991dcc64 (webtiles) character file. Game seed: 7620809022205429490 683038 deanamoo the Slayer (level 27, -6/172 HPs) Began as a Gargoyle Fighter on Sept 14, 2026. Was a Believer of the Shining One. Mangled by a death scarab (11 damage) ... summoned by a royal mummy ... on level 3 of the Tomb of the Ancients. The game lasted 02:52:03 (63793 turns). deanamoo the Slayer (Gargoyle Fighter) Turns: 63793, Time: 02:52:03 Health: -6/172 AC: 70 Str: 40 XL: 27 Magic: 14/32 EV: 5 Int: 12 God: the Shining One [**....] Gold: 1532 SH: 0 Dex: 15 Spells: 26/26 levels left rFire + . . (50%) C - +8 broad axe (sunder) rCold + + . (33%) E - +7 tower shield rNeg + + + (0%) H - +14 crystal plate armour of Daekkual {Fly rC+} rPois ∞ (0%) b - +2 hat of Sif Muna's Favour {Slay+3} rElec + (33%) r - scarf {rC+ rF+} rCorr + (50%) j - +0 pair of gloves of Orthodoxy {rN+ Regen+ Str+2 Stlth-} SInv . h - +2 pair of boots Will +++.. s - amulet of reflection Stlth f - ring of willpower HPRegen 1.28/turn P - ring of Culingeto {rCorr Str+6 Int+3 Dex+4 Slay+2} MPRegen 0.23/turn %: reflection @: weakened, flying, held, slowed, glowing, studying 4 skills, very slow A: fleshless physiology, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, poor constitution 2, frail 1, low MP 1, wild magic 1, MP-powered wands, initially attractive 1, Bane of Electrospasm }: 4/15 runes: barnacled, slimy, silver, gossamer a: Renounce Religion (0%), Divine Shield (0%) You were on level 3 of the Tomb of the Ancients. You worshipped the Shining One. The Shining One was pleased with you. You visited 12 branches of the dungeon, and saw 56 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Sewer, Gauntlet, Ice Cave and Volcano. You collected 8968 gold pieces. You spent 7436 gold pieces at shops. Inventory: Hand Weapons n - the +7 glaive "Lomny" {vamp, Fly rC+ Dex+5} (You found it on level 4 of the Lair of Beasts) Fly: It grants you flight. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. C - a +8 broad axe of sundering (weapon) D - a +0 broad axe Missiles k - 39 poisoned darts m - 29 boomerangs (quivered) q - 11 darts of disjunction u - 27 javelins v - 21 atropa-tipped darts z - 2 throwing nets A - 5 datura-tipped darts B - 2 curare-tipped darts I - 17 silver javelins Armour b - the +2 hat of Sif Muna's Favour (worn) {Slay+3} (You took it off Wiglaf on level 2 of the Spider Nest) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. h - a +2 pair of boots (worn) j - the +0 pair of gloves of Orthodoxy (worn) {rN+ Regen+ Str+2 Stlth-} (You acquired it on level 3 of the Dungeon) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). Stlth-: It makes you less stealthy. It cannot be enchanted further. o - a +2 cloak of willpower r - a scarf of resistance (worn) x - the scarf of Zaehos Jyipo {Repulsion, rC+} (You found it in a Gauntlet) rC+: It protects you from cold. E - a +7 tower shield (worn) F - +5 golden dragon scales H - the +14 crystal plate armour of Daekkual (worn) {Fly rC+} (You found it in an ice cave) Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. K - a +2 pair of gloves of parrying Jewellery a - an amulet of the acrobat c - a +5 ring of evasion d - the ring of Patience {Wiz Str+2 Int+4} (You found it in the Necropolis) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). e - a ring of resist corrosion f - a ring of willpower (worn) g - a +4 ring of slaying i - a +4 ring of slaying p - an amulet of wildshape s - an amulet of reflection (worn) t - the ring of Vuvvoo {*Slow rN+ Str+4 SInv} (You found it on level 3 of the Tomb of the Ancients) [ring of positive energy] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). SInv: It lets you see invisible. w - a ring of see invisible y - the ring "Noge Eff" {Fly EV+5} (You found it on level 3 of the Tomb of the Ancients) [ring of evasion] Fly: It grants you flight. EV+5: It affects your evasion (+5). G - the ring "Xiugoxe" {rElec rPois rN+} (You found it in an ice cave) [ring of positive energy] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. J - a +4 ring of protection L - a +5 ring of evasion M - the amulet of Johoiqon {Regen+ Dex+3 SInv} (You found it on level 5 of the Pits of Slime) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. N - the ring of Incredulity {rPois rN+ Str+4 SInv} (You found it on level 5 of the Pits of Slime) [ring of see invisible] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). SInv: It lets you see invisible. O - an amulet of dissipation P - the ring of Culingeto (worn) {rCorr Str+6 Int+3 Dex+4 Slay+2} (You found it on level 5 of the Pits of Slime) [ring of strength] rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Talismans l - a granite talisman Wands c - a wand of iceblast (39) a - a wand of flame (48) e - a wand of paralysis (39) d - a wand of digging (9) b - a wand of acid (24) f - a wand of mindburst (32) p - a wand of polymorph (16) Scrolls I - 11 scrolls of immolation x - 7 scrolls of amnesia t - 16 scrolls of teleportation f - 9 scrolls of fear i - 34 scrolls of identify N - 9 scrolls of noise V - 8 scrolls of vulnerability g - 8 scrolls of fog r - 9 scrolls of revelation S - 5 scrolls of silence s - a scroll of butterflies T - 2 scrolls of torment p - 2 scrolls of poison Potions C - 4 potions of cancellation c - 2 potions of curing b - 11 potions of brilliance m - 2 potions of might r - 4 potions of resistance g - 10 potions of magic B - 2 potions of berserk rage a - 8 potions of ambrosia e - a potion of enlightenment L - 7 potions of lignification A - 12 potions of attraction d - 8 potions of moonshine i - 6 potions of invisibility h - 5 potions of haste Miscellaneous g - a +2 condenser vane h - a +1 lightning rod (4/4) i - a +1 Gell's gravitambourine (2/2) Skills: * Level 24.5 Fighting * Level 22.9 Axes * Level 17.5 Throwing * Level 22.2 Armour + Level 7.4 Dodging + Level 10.7 Stealth * Level 24.4 Shields - Level 8.8 Unarmed Combat + Level 18.3 Invocations - Level 11.2 Evocations You had 26 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 92% 1 Magic Dart Conj 0% 1d3 92% 1 Poisonous Vapours Alch/Air 0% 1d1 92% 1 Shock Conj/Air 0% 1d3 92% 1 Blink Tloc 0% N/A 97% 2 Mercury Arrow Conj/Alch 0% 2d5 97% 2 Momentum Strike Conj/Tloc 0% 3d8 97% 2 Confusing Touch Hex 0% N/A 100% 3 Frozen Ramparts Ice 0% 1d1 100% 3 Hailstorm Conj/Ice 0% 3d5 100% 3 Ozocubu's Armour Ice 0% N/A 100% 3 Passwall Erth 0% N/A 100% 3 Sigil of Binding Hex 0% N/A 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Swiftness Air 0% N/A 100% 3 Teleport Other Tloc 0% N/A 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Awaken Armour Erth/Frge 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Detonation Catalyst Fire/Alch 0% 2d7 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dispersal Tloc 0% N/A 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Forge Phalanx Beetle Frge 0% N/A 100% 6 Fortress Blast Frge 0% 6d39 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Enfeeble Hex 0% N/A 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dragon's Call Summ 0% N/A 100% 9 Call Imp Summ Unusable N/A N/A 2 Grave Claw Necr Unusable 2d7 N/A 2 Gloom Hex/Necr Unusable N/A N/A 3 Vampiric Draining Necr Unusable 2d6 N/A 3 Cigotuvi's Putrefaction Necr/Air Unusable N/A N/A 4 Dispel Undead Necr Unusable 3d6 N/A 4 Borgnjor's Vile Clutch Necr/Erth Unusable N/A N/A 5 Curse of Agony Necr Unusable N/A N/A 5 Borgnjor's Revivificati Necr Unusable N/A N/A 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 23628 Temple (1/1) D:4 Zot: 5927 Lair (5/5) D:9 Zot: 24420 Shoals (4/4) Lair:3 Zot: 20333 Spider (4/4) Lair:2 Zot: 19012 Slime (5/5) Lair:4 Zot: 25535 Orc (2/2) D:12 Zot: 10383 Elf (0/3) Orc:2 Vaults (5/5) D:14 Zot: 22932 Crypt (3/3) Vaults:2 Zot: 14514 Tomb (3/3) Crypt:3 Zot: 16577 Depths (4/4) D:15 Zot: 18556 Zot (5/5) Depths:4 Zot: 22836 Sewer (visited) IceCv (visited) Volcano (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:2 [ D:6 : D:11 : Orc:2 ![:? Shoals:1 :: Shoals:3 ** Vaults:4 ( Vaults:5 ? Crypt:3 * Depths:1 * Depths:4 !( Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: D:14** Pandemonium: Depths:2 Ziggurat: Depths:2 Annotations: Zot:3 2 transporters, exclusion: orange crystal statue Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +20) Your body sometimes grows weak and slow upon taking damage. You are frail. (-10% HP) Your magical capacity is low. (-10% MP) Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. You sometimes pull newly seen creatures towards you. You often become unable to move when damaged by electricity. Message History You block the vampire's attack. x2 The vampire is struck blind by the light of your divine shield. The vampire invokes a tyrant's trap upon you! Your strength is siphoned away as 2 death scarabs grow stronger! The death scarab leaves your sight. You recovered 2 HP! You cannot throw/fire anything while held in a net. As you read the scroll of fog, it dissolves into smoke. You block the death scarab's attack. The death scarab is struck blind by the light of your divine shield. The death scarab waves its antennae. The ushabti shakes and rattles deafeningly! You block the vampire's attack. The vampire is struck blind by the light of your divine shield. You block the vampire's attack. x3; You block the death scarab's attack. You recovered 2 HP! You recovered 1 MP! You feel better. The sentinel's mark upon you fades away. The death scarab disappears in a puff of smoke! You block the death scarab's attack. x2 The royal mummy gestures at you while chanting. Something smites you! * * * LOW HITPOINT WARNING * * * The ushabti shakes and rattles. The vile air hits the mummy priest. The vile air hits the ushabti. The vile air hits the vampire. The vile air hits you but does no damage. You block the vampire's attack. Your divine shield fades away. The vampire bites you but does no damage. The mummy priest utters an invocation to its god. The shadowghast slips into darkness. The shadowghast flickers and vanishes! The royal mummy calls on the powers of darkness! You feel a surge of unholy energy. The bes kemwar barely misses you. The royal mummy calls on the powers of darkness! You feel a surge of unholy energy. The vampire hits you but does no damage. The vampire barely misses you. The death scarab bites you! You die... .. ##......##..B§B......$$$# ##..^.[...##§§§.......$.$# ##..........##