Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 14066601082507026837 15 ddong8585 the Grave Robber (level 2, 20/20 HPs) Began as a Revenant Necromancer on Oct 30, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:03:50 (814 turns). ddong8585 the Grave Robber (Revenant Necromancer) Turns: 814, Time: 00:03:51 Health: 20/20 AC: 4 Str: 11 XL: 2 Next: 34% Magic: 3/5 EV: 11 Int: 14 God: Gold: 125 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . - Claws rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . e - +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 robe (worn) e - a +1 pair of boots (worn) Jewellery f - a ring of wizardry Potions c - a potion of magic d - a potion of moonshine {unknown} g - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth * Level 2.9 Spellcasting - Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 b - Grave Claw Necr 26% 2d8 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 13% 2d6 13% 3 Animate Dead Necr 13% N/A 38% 4 Curse of Agony Necr 13% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. Message History Aiming: Grave Claw (safe; 6% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: a rat You miscast Grave Claw. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Grave Claw (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 6% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target Aim: a rat You unleash the spiteful dead! The jagged bones skewer the rat! You kill the rat! The last of your harvested death is exhausted. Your magical contamination has completely faded away. You see here a rat corpse. An endoplasm and 2 jackals come into view. The jackal barks! The endoplasm quivers. There are monsters nearby! Casting: Grave Claw (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. Unknown command. Casting: Grave Claw (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (chance to affect: 63%) The endoplasm resists with significant effort. The jackal barks! x2 Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (chance to affect: 63%) A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. The endoplasm closely misses you. Your soul wisp touches the endoplasm. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....# #.# #. #.....# #.# #. #.(...#### #.# #. #....>...# #.# #. #.....##.# #.# #. #......#.####.# #. #......#...##.####. #........[......##. #*@................ #J.....#....#.#.### ..hh#####.#.#....#.... ...h #.#.#.##..#### #.... #.#.#.##.....# #.... #.#.#.##.###.# #.... #.#.#.##...... #.... #.#.#.#####.## #.#.# #.# You could see an endoplasm (weak, ally target, soul-splintered), 3 jackals and a friendly soul wisp (summoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A jackal (D:1) A ball python (D:1) 2 kobolds (D:1) 2 rats (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 2 hobgoblins (D:1) A jackal (D:1) A bat (D:1) A kobold (D:1) 6 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ddong8585 the Revenant Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 294 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 297 | D:1 | Learned a level 2 spell: Grave Claw 814 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic Action || total ---------------------------++------- Melee: Dagger || 60 Cast: Soul Splinter || 15 Grave Claw || 2 Armour: Robe || 30 Dodge: Dodged || 60