Dungeon Crawl Stone Soup version 0.35-a0-420-g7caaed802a (webtiles) character file. Game seed: 7401225788460543779 136 dddddd6 the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on May 28, 2026. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:05:05 (2647 turns). dddddd6 the Conjurer (Deep Elf Conjurer) Turns: 2647, Time: 00:05:06 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 98% Magic: 6/12 EV: 12 Int: 25 God: Gold: 175 SH: 0 Dex: 13 Spells: 0/11 levels left rFire . . . (100%) e - +0 demon trident rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of magic regeneration Stlth ++ f - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.66/turn %: no passive effects @: lethally poisoned (-3 -> -24) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 175 gold pieces. Inventory: Hand Weapons e - a +0 demon trident (weapon) Armour a - a +0 robe (worn) b - a +0 kite shield Jewellery d - an amulet of magic regeneration (worn) f - a ring of protection from cold (worn) Talismans c - a blade talisman Scrolls c - a scroll of blinking {unknown} e - 2 scrolls of noise {unknown} h - 2 scrolls of identify {unknown} j - a scroll of fear {unknown} m - a scroll of immolation {unknown} o - a scroll of vulnerability {unknown} q - a scroll of acquirement {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - 2 potions of attraction {unknown} k - a potion of invisibility {unknown} l - 2 potions of curing {unknown} n - a potion of enlightenment {unknown} p - 2 potions of resistance {unknown} Skills: - Level 3.6 Dodging - Level 2.4 Stealth - Level 4.1 Spellcasting - Level 5.0 Conjurations * Level 1.9 Translocations * Level 1.8 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 44% 3d9 3% 2 Summon Small Mammal Summ 20% N/A 9% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 14% 2 Volatile Blastmotes Fire/Tloc 18% 2d11 19% 3 Launch Clockwork Bee Frge 5% N/A 26% 3 Passwall Erth 5% N/A 26% 3 Vampiric Draining Necr 5% 2d6 26% 3 Martyr's Knell Necr/Summ 5% N/A 65% 4 Alistair's Intoxication Alch 9% N/A 75% 5 Borgnjor's Vile Clutch Necr/Erth 2% N/A 94% 5 Eringya's Noxious Bog Alch 7% 4d6 99% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (moderately wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is moderately wounded. The scorpion closely misses you. The scorpion stings you. You are poisoned. The scorpion poisons you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You miscast Magic Dart. Nothing appears to happen. You feel sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! You kill the scorpion! (Press . to maintain the ray.) You die... .................)...... ........................ ........................ ........................ ........................ ........................ ........>....•.......... ........................ .......@................ ........†............... ..........[............. ....................[... #............$.........# ##.....................# ##..................#.# ##.................#.. .....#.#.# There were no monsters in sight! Vanquished Creatures A scorpion (D:4) A howler monkey (D:4) Robin (D:3) 3 adders A ribbon worm (D:3) 2 orcs (D:3) 2 endoplasms 9 hobgoblins 4 jackals (D:3) 4 quokkas 8 ball pythons 5 bats 15 goblins 3 kobolds 9 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dddddd6 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 380 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 383 | D:1 | Learned a level 2 spell: Searing Ray 1217 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1905 | D:3 | Encountered Robin 1908 | D:3 | Killed Robin 1909 | D:3 | Reached skill level 5 in Conjurations 1914 | D:3 | Reached XP level 4. HP: 19/24 MP: 8/12 1920 | D:3 | Learned a level 4 spell: Fulminant Prism 1925 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2599 | D:4 | Reached skill level 1 in Translocations 2599 | D:4 | Reached skill level 1 in Alchemy 2647 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_corners D:2: layout_loops_cross D:3: layout_loops_ring, wad_floor_pattern_untrapped, uniq_robin D:4: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.6 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Translocations | 1 | 1.9 Alchemy | 1 | 1.8 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 86 | 44 || 130 Searing Ray | 2 | 2 || 4 Armour: Robe | 10 | 4 || 14 Dodge: Dodged | 4 | 4 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2646 | 2446 | 200 | 0 | 2164 | 4 | 661.5 | Dungeon | 2646 | 2446 | 200 | 0 | 2164 | 4 | 661.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1023 daAuts D:3: 803 daAuts D:2: 629 daAuts D:4: 191 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+