Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 1841317354225476987 38 dash the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 13, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:25 (1310 turns). dash the Conjurer (Demonspawn Conjurer) Turns: 1310, Time: 00:01:26 Health: 24/24 AC: 3 Str: 6 XL: 3 Next: 25% Magic: 1/8 EV: 11 Int: 24 God: Gold: 39 SH: 8 Dex: 10 Spells: 6/9 levels left rFire . . . g - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . j - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: large bone plates 1, condensation shield, clever 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons d - a +0 hand axe g - a +0 dagger (weapon) Missiles c - 4 boomerangs Armour a - a +0 robe (worn) j - a +0 pair of gloves (worn) Scrolls b - a scroll of vulnerability {unknown} i - 2 scrolls of summoning {unknown} k - a scroll of fog {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.5 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) A meltable shield of frost defends you. (SH +4) Your mind is acute. (Int +4, Str/Dex -1) Message History You start putting on your armour. You continue putting on your +0 pair of gloves. x5 You finish putting on your +0 pair of gloves. Sorry, you're not good enough to have a special ability. Magic restored. b - a scroll labelled YGADECZ WADWE You see here a bat corpse. There is a stone staircase leading down here. An adder and a giant cockroach come into view. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is lightly wounded. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (78% to hit) You focus your ray upon the giant cockroach. The searing ray hits the adder. The adder is severely wounded. The searing ray misses the giant cockroach. (Press . to maintain the ray.) The searing ray hits the adder. You kill the adder! The searing ray hits the giant cockroach. You kill the giant cockroach! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 18, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######## #.@....# #.####.# #. #.# #†####.# #.#....# ..#.#### ######.# #......# #.#########.##### There were no monsters in sight! Vanquished Creatures An adder (D:2) A bat (D:2) 3 endoplasms (D:2) 2 giant cockroaches (D:2) 3 goblins (D:1) 4 hobgoblins A kobold (D:1) A quokka (D:2) 5 ball pythons A frilled lizard (D:1) 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dash the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 520 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 520 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 570 | D:1 | Learned a level 2 spell: Searing Ray 1116 | D:2 | Noticed Terence 1132 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 1310 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1310 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/8 1310 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.5 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 62 Searing Ray || 1 Use: Potion || 4 Armour: Robe || 19 Dodge: Dodged || 15 Block: Other || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1308 | 1257 | 51 | 30 | 1091 | 2 | 654.0 | Dungeon | 1308 | 1257 | 51 | 30 | 1091 | 2 | 654.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 912 daAuts D:2: 396 daAuts