Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 4810332886289440968 29 dash the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 13, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:47 (1157 turns). dash the Conjurer (Demonspawn Conjurer) Turns: 1157, Time: 00:00:48 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 3/7 EV: 11 Int: 20 God: Gold: 17 SH: 0 Dex: 17 Spells: 5/8 levels left rFire . . . l - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: powered by death 1, demonic magic 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons h - a +0 dagger l - a +0 dagger (weapon) Missiles n - 2 poisoned darts Armour a - a +0 robe (worn) i - a +0 pair of boots Jewellery d - a +6 ring of dexterity (worn) Scrolls e - 2 scrolls of identify {unknown} g - a scroll of poison {unknown} j - a scroll of teleportation {unknown} k - a scroll of silence {unknown} m - a scroll of acquirement {unknown} Potions b - a potion of magic c - a potion of haste {unknown} f - 2 potions of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. Spells you cast may paralyse adjacent enemies. Message History Your magical contamination has completely faded away. You see here a +0 dagger. Done exploring. Done exploring. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Okay, then. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A ball python and a quokka come into view. Found 2 large rocks. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. You kill the ball python! An endoplasm comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 18, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A menacing aura infuses your magic. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......(# .........# . ......r..#. #........#. .......... .........# .........# ........@# .......<.# #.......## ##......# ######.# #.# #.# #.# ..# You could see a quokka. Vanquished Creatures A dart slug (D:1) 4 ball pythons 4 bats (D:1) 3 endoplasms 2 giant cockroaches (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) A kobold (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dash the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 218 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 218 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 221 | D:1 | Learned a level 2 spell: Searing Ray 990 | D:1 | Found a faded altar of an unknown god. 1157 | D:2 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 1157 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/7 1157 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_loops_ring, ebering_ecumenical_altar_hall D:2: serial_bayou_shore_a, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 46 Armour: Robe || 7 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1155 | 1131 | 24 | 0 | 1031 | 2 | 577.5 | Dungeon | 1155 | 1131 | 24 | 0 | 1031 | 2 | 577.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1151 daAuts D:2: 4 daAuts