Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 7088746969668807335 68 dash the Conjurer (level 4, 30/30 HPs) Began as a Demonspawn Conjurer on Feb 13, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:32 (1557 turns). dash the Conjurer (Demonspawn Conjurer) Turns: 1557, Time: 00:01:33 Health: 30/30 AC: 2 Str: 7 XL: 4 Next: 1% Magic: 16/19 EV: 13 Int: 21 God: Gold: 84 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . c - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: horns 1, repulsion field 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles n - 5 poisoned darts Armour a - a +0 robe (worn) Jewellery f - a ring of magical power (worn) q - the amulet "Xosu Toim" {Will+ Regen+} (You found it on level 2 of the Dungeon) [amulet of regeneration] Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Wands o - a wand of flame (31) Scrolls d - a scroll of fear {unknown} e - 2 scrolls of teleportation {unknown} g - 2 scrolls of noise {unknown} h - a scroll of poison {unknown} i - a scroll of amnesia {unknown} j - a scroll of enchant armour {unknown} l - 3 scrolls of identify {unknown} Potions b - a potion of magic k - a potion of moonshine {unknown} m - a potion of might {unknown} p - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are surrounded by a mild repulsion field. (EV +2) You regenerate magic rapidly. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) g - 2 scrolls labelled GIXOIF POS ILE (gained 1) o - a wand of flame (31) You open the door. An adder comes into view. Found a murky black potion and a heavily runed pewter amulet. An adder is nearby! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 63% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) The adder closely misses you. The searing ray hits the adder. The adder is almost dead. The adder bites you but does no damage. The searing ray hits the adder! You kill the adder! Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... A pair of horns grows on your head! You stop channelling your searing ray. Found a stone staircase leading down. There is an open door here. p - a murky black potion Found an escape hatch in the floor. q - the amulet "Xosu Toim" {Will+ Regen+} Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .....# ##.#.#....# # .....# #.........# # .....# ####.#....# # .....# ###########.#..'....#### .....# #...........####....#... .....# #...........# ##.#.##.# ....†# #...........# #.#.##.# .....# #>..........#####......# .....# #......@....'.....#.#### .....# #....>......#####.#..... .....# ############# #)###### ###### #.# #.# #.# #.# #.# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 5 ball pythons 4 bats 4 endoplasms 2 giant cockroaches (D:1) 4 hobgoblins 4 jackals (D:2) 3 quokkas 2 frilled lizards 4 goblins 3 kobolds 3 rats (D:2) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dash the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 6 | D:1 | Noticed an electric eel 245 | D:1 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 245 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 248 | D:1 | Learned a level 2 spell: Searing Ray 499 | D:1 | Found a faded altar of an unknown god. 957 | D:2 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 957 | D:2 | Reached XP level 3. HP: 24/24 MP: 7/7 1549 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1549 | D:2 | Reached XP level 4. HP: 30/30 MP: 10/10 1555 | D:2 | Identified the amulet "Xosu Toim" {Will+ Regen+} 1557 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_rooms, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_i, shapermc_ecumenical_altar_gd D:2: layout_basic, grunt_decor_junction, corexii_leaking_fountain Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 4 | 4.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 5 | || 5 Cast: Magic Dart | 97 | || 97 Searing Ray | 2 | || 2 Armour: Robe | 5 | || 5 Dodge: Dodged | 12 | || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1555 | 1539 | 16 | 0 | 1338 | 2 | 777.5 | Dungeon | 1555 | 1539 | 16 | 0 | 1338 | 2 | 777.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 812 daAuts D:2: 743 daAuts