Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 16540695397606633274 29 dash the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 13, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:40 (1274 turns). dash the Conjurer (Demonspawn Conjurer) Turns: 1274, Time: 00:00:41 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 4/7 EV: 11 Int: 20 God: Gold: 10 SH: 4 Dex: 17 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ n - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: hooves 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons e - a +0 dagger g - a +0 club i - a +0 dagger l - a +0 club m - a +0 dagger Missiles c - 3 poisoned darts Armour a - a +0 robe (worn) Jewellery n - a +6 ring of dexterity (worn) Scrolls d - a scroll of poison {unknown} f - 2 scrolls of identify {unknown} j - a scroll of noise {unknown} Potions b - a potion of magic h - a potion of ambrosia {unknown} k - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. A meltable shield of frost defends you. (SH +4) Message History Aim: an endoplasm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. An endoplasm is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Magic restored. There is an escape hatch in the floor here. Found a chain mail. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hear a shout! x2 A rat comes into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The rat squeaks loudly. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! An adder comes into view. A goblin comes into view. It is wielding a +0 club. A kobold comes into view. It is wielding a +0 dagger. You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 18, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .ß.....K ...... # S[ßr.ß .# ...g ..# #... .. #..##.# #..)..# #.@# #..# #..# #..# #..### #...># ##.#.# ###.# #(# You could see an adder (wandering), a goblin, a kobold and a rat. Vanquished Creatures 5 bats (D:1) 2 endoplasms 4 goblins 3 hobgoblins (D:1) 2 quokkas (D:1) A ball python (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 8 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dash the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 260 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 260 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 433 | D:1 | Learned a level 2 spell: Searing Ray 1274 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 1274 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1274 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_diamonds, layout_basic, minmay_door_square D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_a, chequers_serial_rivers_large_b, chequers_serial_rivers_marsh, dk_noncrumbling_3, minmay_misc_feat_plants, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 23 Cast: Magic Dart || 45 Armour: Robe || 10 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1273 | 1249 | 24 | 0 | 1133 | 2 | 636.5 | Dungeon | 1273 | 1249 | 24 | 0 | 1133 | 2 | 636.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1209 daAuts D:2: 63 daAuts