Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 1628606994351167577 28 dash the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 12, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:53 (1272 turns). dash the Conjurer (Demonspawn Conjurer) Turns: 1272, Time: 00:00:54 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 3/7 EV: 11 Int: 20 God: Gold: 81 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . i - +2 dagger (speed) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: demonic guardian 1, sturdy frame 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons e - a +0 dagger i - a +2 dagger of speed (weapon) Missiles h - 5 poisoned darts Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of heal wounds {unknown} d - 2 potions of invisibility {unknown} f - a potion of lignification {unknown} g - 2 potions of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 3% (3-9)d2 38% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Magnavolt Erth/Air 1% 4d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Your movements are slightly less encumbered by armour. (ER -2) Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The bat hits you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your magical contamination has completely faded away. A hobgoblin comes into view. The hobgoblin shouts! A hobgoblin is nearby! A hobgoblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.####.. #.# #........ #.# #........ #.# #........ #.# #........ #.# #........ #.# #........ #.# #........ #@# #........ #.# ######### #.# #.# #.# #.# #.# #.# ###.# There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 ball pythons (D:1) An endoplasm (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) 3 kobolds (D:1) 2 quokkas (D:1) 2 bats (D:1) 4 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dash the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 310 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 310 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 674 | D:1 | Learned a level 2 spell: Searing Ray 1272 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1272 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/7 1272 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 14 Cast: Magic Dart || 47 Armour: Robe || 14 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1271 | 1271 | 0 | 1 | 1149 | 1 | 1271.0 | Dungeon | 1271 | 1271 | 0 | 1 | 1149 | 1 | 1271.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1271 daAuts