Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 17250004174468496584 31 dash the Conjurer (level 3, 17/24 HPs) Began as a Demonspawn Conjurer on Feb 12, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:18 (2091 turns). dash the Conjurer (Demonspawn Conjurer) Turns: 2091, Time: 00:01:19 Health: 17/24 AC: 2 Str: 7 XL: 3 Next: 7% Magic: 0/7 EV: 11 Int: 20 God: Gold: 98 SH: 4 Dex: 11 Spells: 5/8 levels left rFire . . . e - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ f - ring of see invisible HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sturdy frame 1, condensation shield a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) h - a +0 dagger i - a +0 whip Armour a - a +0 robe (worn) t - a +0 helmet Jewellery f - a ring of see invisible (worn) r - a ring of protection from cold Wands b - a wand of mindburst (15) Scrolls c - 5 scrolls of identify {unknown} d - 2 scrolls of blinking {unknown} g - a scroll of fog {unknown} j - a scroll of teleportation {unknown} m - a scroll of immolation {unknown} n - a scroll of vulnerability {unknown} o - a scroll of amnesia {unknown} p - 2 scrolls of acquirement {unknown} q - a scroll of poison {unknown} Potions k - a potion of invisibility {unknown} l - a potion of mutation {unknown} s - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 exclusion: gnoll Innate Abilities, Weirdness & Mutations Your movements are slightly less encumbered by armour. (ER -2) A meltable shield of frost defends you. (SH +4) Message History The gnoll shouts! A gnoll comes into view. It is wielding a +0 whip. There is a stone staircase leading up here. You start waiting. A gnoll is nearby! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll closely misses you. The gnoll barely misses you. You closely miss the gnoll. The gnoll is almost dead. The gnoll misses you. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll barely misses you. You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 spear. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.###.##.# ##.## # #........# #.# # ###.#.##.# #.# # #.#.##.# ##+## # #.#....# ##...## # #.####.# ##.....## ### #.###..# ##.......## ##.# #.##...####<<.......####... #........)@.........'...... ##.#...###..........####... ##...#..# #.#.......## ##.# #.......# #.##.....## ### ##...#.####.###...## ##g##......# ##+## #.######### #.# #.########## # There were no monsters in sight! Vanquished Creatures A gnoll (D:2) An adder (D:2) A ribbon worm (D:2) A giant cockroach (D:1) A ball python (D:1) 5 frilled lizards 2 kobolds 3 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dash the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1367 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 1367 | D:2 | Reached XP level 2. HP: 3/19 MP: 3/5 1725 | D:2 | Learned a level 2 spell: Searing Ray 2091 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 2091 | D:2 | Reached XP level 3. HP: 17/24 MP: 0/7 2091 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic, corexii_hall_statues_deadend D:2: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 19 Unarmed || 3 Cast: Magic Dart || 27 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 13 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2089 | 2081 | 8 | 2 | 1936 | 2 | 1044.5 | Dungeon | 2089 | 2081 | 8 | 2 | 1936 | 2 | 1044.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1053 daAuts D:1: 1036 daAuts