Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 11493853683974329741 29 dash the Conjurer (level 3, 20/24 HPs) Began as a Demonspawn Conjurer on Feb 12, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:57 (958 turns). dash the Conjurer (Demonspawn Conjurer) Turns: 958, Time: 00:00:57 Health: 20/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 0/7 EV: 11 Int: 20 God: Gold: 30 SH: 0 Dex: 11 Spells: 7/8 levels left rFire . . . d - +0 sling rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sanguine armour 1, weakness stinger 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons d - a +0 sling (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} e - 3 scrolls of identify {unknown} h - a scroll of butterflies {unknown} Potions b - a potion of magic f - a potion of lignification {unknown} g - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) You have a small tail. Message History Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. x2 Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is almost dead. The jackal barely misses you. x2; The jackal closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal bites you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You grow a small tail. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #........).......#.# #..# # #######.>.......##.# ##.# # #....##...##.# #.# # #....##...##.# #.###### #....##...+..# #....... #....##...############### #....##...##.ß#.####### # #####.....##..........# #.#.@.##...ß..ß..ß### ###.#†..##<†........'.. ##........#...ß..ß..ß### !.........#..........# # ..........#.ß#.####### # ..........###### # ...........+ # ..........# # ..........# # There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) 4 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 4 kobolds (D:1) A rat (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dash the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 281 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 281 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 958 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 958 | D:1 | Reached XP level 3. HP: 20/24 MP: 0/7 958 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, serial_forest, infiniplex_forest_lined_room_, infiniplex_forest_straight_2, infiniplex_forest_straight_5, infiniplex_forest_lined_room_, infiniplex_forest_lined_room_3, infiniplex_forest_end_3, infiniplex_forest_clump_large, infiniplex_forest_clump_long, infiniplex_forest_join, infiniplex_forest_lined_corner, grunt_decor_fettered Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 14 Fire: Sling || 37 Cast: Magic Dart || 34 Armour: Robe || 33 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 972 | 972 | 0 | 0 | 808 | 1 | 972.0 | Dungeon | 972 | 972 | 0 | 0 | 808 | 1 | 972.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 972 daAuts