Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 7015582743117450168 8 dash the Conjurer (level 2, 6/19 HPs) Began as a Demonspawn Conjurer on Feb 11, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (400 turns). dash the Conjurer (Demonspawn Conjurer) Turns: 400, Time: 00:00:22 Health: 6/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 3/5 EV: 11 Int: 18 God: Gold: 92 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . d - +0 morningstar rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: antennae 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons d - a +0 morningstar (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking {unknown} Potions c - a potion of lignification {unknown} e - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Freeze Ice 8% 1d3 17% 1 Hailstorm Conj/Ice 9% 3d6 22% 3 Frozen Ramparts Ice 4% 1d1 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History The magic dart hits the jackal. You kill the jackal! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. x3 * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. x2 Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal closely misses you. x2 Sorry, you're not good enough to have a special ability. Magic courses through your body. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal closely misses you. You have reached level 2! Your demonic ancestry asserts itself... A pair of antennae grows on your head! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.......# #.##........# #.......# #.##........# #.......###.######.#### #..................######## #........##.###...#.......# #............##.....^.....# ######......##.##.....†........# ............#...#.##.##........' h..###........†@..#(..#........# ###....#.h......[........># #....##........#......... #.............##......... .....##...........#'###... ###...#........##.##.# #### ..............#....# .....#...#.......#.## ### .## #...#...# #.## You could see a jackal. Vanquished Creatures 2 endoplasms (D:1) 2 jackals (D:1) A quokka (D:1) A bat (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dash the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 400 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 400 | D:1 | Reached XP level 2. HP: 6/19 MP: 3/5 400 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, hangedman_decor_clover_reticule Action || total ---------------------------++------- Melee: Unarmed || 5 Morningstar || 2 Cast: Magic Dart || 16 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 400 | 400 | 0 | 0 | 351 | 1 | 400.0 | Dungeon | 400 | 400 | 0 | 0 | 351 | 1 | 400.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 400 daAuts