Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 12663053193222818458 30 dash the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 11, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:51 (1036 turns). dash the Conjurer (Demonspawn Conjurer) Turns: 1036, Time: 00:00:52 Health: 24/24 AC: 3 Str: 7 XL: 3 Next: 5% Magic: 0/7 EV: 11 Int: 20 God: Gold: 34 SH: 0 Dex: 11 Spells: 7/8 levels left rFire . . . e - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: wreathed by umbra A: claws 1, foul shadow 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) d - a +0 helmet (worn) Scrolls c - 2 scrolls of revelation {unknown} f - a scroll of blinking {unknown} g - a scroll of amnesia {unknown} Potions b - a potion of magic h - a potion of invisibility {unknown} i - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) The magic dart hits the dart slug. The dart slug is lightly wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (lightly wounded, 100% to hit) The magic dart hits the dart slug but does no damage. The dart slug is lightly wounded. A dart slug is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (lightly wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is severely wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The magic dart hits the dart slug. You kill the dart slug! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your body darkens with foul flame. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# ###########..# #.######...# #..# #..........#######..# ########...........†# ##)#########.# ###.#########÷# #..#........... #####.###.#######.. #.@..## ##.# #.. #.###.###.#######.. #. #..#.......##.. #. ###...####.#.#. #. #...# #..... #. #...########. #. #.........##. #. #.#.####...#. #.#......#... There were no monsters in sight! Vanquished Creatures 4 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) 7 bats (D:1) A goblin (D:1) 3 kobolds (D:1) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dash the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 358 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 358 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/5 1036 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1036 | D:1 | Reached XP level 3. HP: 24/24 MP: 0/7 1036 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_altar, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 5 Dagger || 9 Cast: Magic Dart || 55 Armour: Robe || 16 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1034 | 1020 | 14 | 20 | 870 | 1 | 1034.0 | Dungeon | 1034 | 1020 | 14 | 20 | 870 | 1 | 1034.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1034 daAuts