Dungeon Crawl Stone Soup version 0.33-a0-299-gc96b193c27 (webtiles) character file. Game seed: 17590679313663112144 8 dash the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Cinder Acolyte on Nov 6, 2024. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (180 turns). dash the Trooper (Demonspawn Cinder Acolyte) Turns: 180, Time: 00:00:24 Health: 24/24 AC: 2 Str: 14 XL: 2 Next: 0% Magic: 3/3 EV: 10 Int: 14 God: Ignis [*****.] Gold: 0 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Unarmed rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: demonic magic 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} c - a scroll of revelation {unknown} Potions d - a potion of might {unknown} Skills: * Level 3.2 Fighting * Level 2.9 Unarmed Combat + Level 1.2 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History Found a sling. 2 jackals and a rat come into view. The jackal barks! x2; You hear an angry hiss. A jackal comes into view. A quokka comes into view. There are monsters nearby! The jackal barely misses you. You closely miss the jackal. The jackal bites you. You hit the jackal. You kill the jackal! You hit the jackal but do no damage. The jackal misses you. The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. You hit the jackal. You kill the jackal! You see here a jackal corpse. You see here a jackal corpse. You miss the quokka. The quokka barely misses you. You barely miss the quokka. The quokka barely misses you. You closely miss the quokka. The quokka bites you. You barely miss the quokka. The quokka barely misses you. You closely miss the quokka. The quokka barely misses you. The quokka closely misses you. You hit the quokka. The quokka is heavily wounded. The quokka barely misses you. You hit the quokka but do no damage. The quokka is heavily wounded. The quokka misses you. You hit the quokka. You kill the quokka! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. You see here a jackal corpse. You start resting. HP restored. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.## ###.##### #### #.......# #..# #.......# #..##########.......# ##........[.#.......# ######...#......†..# ########.###†......# ###.....†@.###.......# #......####†.........# .............##.......# .........######.......# #........# ######### ###....h## #....)h# ........r ......h.r There were no monsters in sight! Vanquished Creatures A bat (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dash the Demonspawn Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 167 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 167 | D:1 | Reached XP level 2. HP: 21/24 MP: 3/3 180 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 31 Punch || 1 Armour: Robe || 14 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 178 | 178 | 0 | 9 | 107 | 1 | 178.0 | Dungeon | 178 | 178 | 0 | 9 | 107 | 1 | 178.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 178 daAuts