Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 14122109845496631774 329 dash the Conjurer (level 6, 41/41 HPs) Began as a Demonspawn Conjurer on Sept 26, 2024. Quit the game on level 4 of the Dungeon. The game lasted 00:07:06 (3209 turns). dash the Conjurer (Demonspawn Conjurer) Turns: 3209, Time: 00:07:07 Health: 41/41 AC: 3 Str: 10 XL: 6 Next: 25% Magic: 5/11 EV: 13 Int: 26 God: Gold: 178 SH: 0 Dex: 11 Spells: 9/12 levels left rFire . . . s - +9 falchion "Rorirghan" {chaos, Str+2} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... l - amulet of the acrobat Stlth ++ j - +6 ring of intelligence HPRegen 0.26/turn w - +4 ring of slaying MPRegen 0.12/turn %: acrobat @: no status effects A: claws 1, repulsion field 1, demonic guardian 1, demonic magic 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 178 gold pieces. Inventory: Hand Weapons s - the +9 falchion "Rorirghan" (weapon) {chaos, Str+2} (You found it on level 3 of the Dungeon) Str+2: It affects your strength (+2). Missiles c - 4 javelins f - 8 poisoned darts (quivered) Armour a - a +0 robe (worn) b - a +0 helmet (worn) Jewellery j - a +6 ring of intelligence (left claw) l - an amulet of the acrobat (around neck) m - a ring of wizardry w - a +4 ring of slaying (right claw) Scrolls d - a scroll of enchant weapon {unknown} g - a scroll of poison {unknown} h - 2 scrolls of identify k - a scroll of amnesia {unknown} o - 2 scrolls of noise {unknown} p - a scroll of teleportation {unknown} r - a scroll of immolation {unknown} t - 4 scrolls of fog {unknown} v - a scroll of enchant armour {unknown} Potions e - a potion of curing {unknown} i - 3 potions of attraction n - a potion of heal wounds {unknown} q - a potion of brilliance u - 2 potions of enlightenment {!q} Skills: - Level 1.7 Dodging + Level 4.1 Stealth + Level 3.9 Spellcasting + Level 5.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 9% 1 Summon Small Mammal Summ 20% N/A 9% 1 Blink Tloc 10% N/A 13% 2 Call Imp Summ 10% N/A 13% 2 Grave Claw Necr 10% 2d7 13% 2 Lesser Beckoning Tloc 10% N/A 13% 2 Call Canine Familiar Summ 5% N/A 26% 3 Confusing Touch Hex 5% N/A 26% 3 Maxwell's Portable Pile Tloc 5% (3-9)d3 26% 3 Teleport Other Tloc 5% N/A 26% 3 Vampiric Draining Necr 5% 2d6 26% 3 Volatile Blastmotes Fire/Tloc 10% 2d10 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Animate Dead Necr 5% N/A 65% 4 Summon Blazeheart Golem Fire/Summ 5% N/A 65% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 94% 5 Death Channel Necr 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 Duvessa Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are surrounded by a mild repulsion field. (EV +2) A weak demonic guardian rushes to your aid. Spells you cast may paralyse adjacent enemies. Message History The searing ray misses the adder. The adder closely misses you. The searing ray hits the adder! You kill the adder! You finish channelling your searing ray. HP restored. You now have 178 gold pieces (gained 12). A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Malevolent energies surge around you. A phantom comes into view. A phantom is nearby! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (dormant, 100% to hit) The searing ray hits the phantom! The phantom is moderately damaged. (Press . to maintain the ray.) Malevolent energies surge around you. The searing ray misses the phantom. The searing ray hits the phantom. The phantom is heavily damaged. The phantom misses you. The searing ray hits the phantom! The phantom is severely damaged. You finish channelling your searing ray. The phantom hits you but does no damage. You slash the phantom! You destroy the phantom! Your Stealth skill increases to level 4! You have reached level 6! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. #. #. #.#### #..$.### #...... #....# #@# #.# ## #.#####.##### . #...........# #######.##### ## #.# #. #.# ########### ##.# #.......##. #..# #.....# #. There were no monsters in sight! Vanquished Creatures A phantom (D:4) A scorpion (D:4) A hound (D:4) An iguana (D:4) Robin (D:3) 6 adders A ribbon worm (D:2) 2 dart slugs An orc (D:4) 8 bats 7 endoplasms 3 giant cockroaches 17 goblins 10 hobgoblins 2 quokkas (D:3) A ball python (D:2) 3 frilled lizards 7 kobolds A rat (D:2) 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dash the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 296 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 296 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 632 | D:1 | Learned a level 2 spell: Searing Ray 1254 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1894 | D:3 | Identified the +9 falchion "Rorirghan" {chaos, Str+2} 2049 | D:3 | Gained mutation: You are surrounded by a mild repulsion | field. (EV +2) [demonic ancestry] 2049 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/8 2065 | D:3 | Noticed Robin 2080 | D:3 | Killed Robin 2627 | D:4 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 2627 | D:4 | Reached XP level 5. HP: 35/35 MP: 5/9 2637 | D:4 | Noticed Duvessa 3043 | D:4 | Reached skill level 5 in Conjurations 3203 | D:4 | Noticed a phantom 3208 | D:4 | Killed a phantom 3209 | D:4 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 3209 | D:4 | Reached XP level 6. HP: 41/41 MP: 5/11 3209 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_loops_ring, serial_bayou, serial_bayou_crossing, serial_bayou_lagoon_a, serial_bayou_pond_e, serial_bayou_pond_c D:2: layout_rooms D:3: layout_rooms, chequers_garden, minmay_vboxes, uniq_robin D:4: layout_loops_ring, kennysheep_mini, minmay_bisected, uniq_crazy_yiuf_cottage, uniq_duvessa Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 4 | 4.1 Spellcasting | 3 | 3.9 Conjurations | 5 | 5.3 Dodging | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Short sword | 5 | || 5 Falchion | | 23 || 23 Throw: Dart | 3 | || 3 Cast: Magic Dart | 66 | 48 || 114 Searing Ray | 1 | 6 || 7 Use: Scroll | | 4 || 4 Potion | | 1 || 1 Stab: Paralysed | | 2 || 2 Armour: Robe | 21 | 15 || 36 Dodge: Dodged | 22 | 25 || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3227 | 3100 | 127 | 42 | 2624 | 4 | 806.8 | Dungeon | 3227 | 3100 | 127 | 42 | 2624 | 4 | 806.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1065 daAuts D:2: 810 daAuts D:3: 770 daAuts D:4: 581 daAuts